Full notes
Full Deadline Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Deadline Escape changes
ADDED
Added a sound effect when holding a consumable.
Added a Consume option to consumables when they are equipped in the Hideout.
Added a sound effect when switching equipped items.
Added a Gunshot Detection stat to weapon tooltips.
Added a Gunshot Detection stat to silencer tooltips.
Added 4 new rebel spawn points in the Warehouse.
CHANGED
Updated silencer descriptions.
Updated flashlight attachments descriptions.
Updated the damage icon tooltip when looking to a dropped weapon.
Reordered the tooltip layout for weapons and vests.
Changed the opening direction of the Operations Room and Manager’s Office doors (this only applies to new saves).
The weapon damage stat now displays the exact damage for Head, Chest, and Limbs.
Adjusted the values for sound attraction when firing weapons.
Silencers now reduce the sound attraction when shooting.
Walking noise now attracts enemies within 3 meters.
Running noise now attracts enemies within 7 meters.
Crouching reduces your noise to zero, preventing enemy detection.
Increased the light effect when enemies shoot.
FIXED
Fixed looking at a dropped item descriptions tooltip sometimes bleeding off-screen.
Fixed an issue where switching consumables while using them caused visibility and sound problems.
Fixed an issue where aiming immediately after stopping running caused an incorrect camera transition.
Fixed enemy bullet impact decals appearing incorrectly on the player's body.
Fixed an issue where starting the game for the first time would incorrectly load pre assigned keybinds for Quick Sell and Quick Drop.
Source
Changelog.gg summarizes and formats this update. How we read updates.
