Full notes
Full Deadline Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Fixes
Deadline Escape changes
Reduced the base difficulty of the AI, but players can now increase it beyond what it was before, fine-tuning the challenge and pacing to match their preferred playstyle.
Added Gameplay Customization on Game Options.
Added AI Health multiplier, 0.5x to 2x.
Added AI Damage multiplier, 0.5x to 1.5x
Added AI Fire Rate customization, 0.75x to 2x (higher multiplier means an slower AI fire rate, lower multiplier means faster AI fire rate).
Added Enemy spawn chance settings, 50% to 100%.
Added Boss spawn chance settings, 40% to 100%.
Added Crate spawn chance settings, 10% to 100%.
Added Loot spawn chance settings, 0.3x to 5x.
Fixed jump input remaining on space after changing it on controls.
Fixed wrong text on tutorial. If you want to play on the difficulty of the previous patch you just have to change the enemy, health, Damage and Fire Rate Cooldown to 1x. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
