Full notes
Full Deadline Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Maps
- Balance
- Fixes
Deadline Escape changes
Gameplay Changes
Updated vest descriptions and reordered them inside inventory.
Vests can now only store mags, ammo, throwables, and small medical consumables.
Players now start with 6 Quick Slots.
Vests no longer provide Quick Slots, only backpacks do now.
If your inventory is full when trying to reload, magazines will drop on the floor instead of not being able to reload.
Locked Doors now grant XP when opened.
Added Invert Y-Axis option on Controls settings.
Added a Backup Supplies container at the Hideout, and a option to turn it on/off.
Improved door attenuation sounds.
Added Quick Sell and Quick Drop functionality.
Added inputs for Rotate item, Split Stacked item, Quick Drop, Quick Move, Quick Sell, Attachment Flashlights, Helmet Flashlights, Night Vision and menu.
Added new passages connecting different areas of the Warehouse map for smoother navigation.
Balance Changes
Military Vest inventory slots increased to 12.
Desert Armor inventory slots increased to 12.
Press Armor inventory slots increased to 15.
KOV damage increased.
Changed Injection size to 1x1 instead of 1x2.
Increased spawn chance of manager and operation keys.
Fixes
Fixed KLT silencer not showing the sell button.
Fixed a bug where the Character save could be lost if the game gets closed while the player is dead.
Fixed an issue where weight was not reduced when throwing stacked glowsticks.
Fixed an aiming issue with the RGR.
Fixed when holding an item dropped on the floor now cancels the usage of a consumable progress bar.
Fixed blurry visuals on Tutorial map.
Fixed injection showing consume button in raid, and duplicate consume button in Hideout.
Source
Changelog.gg summarizes and formats this update. How we read updates.
