Full notes
Full Dead Oculus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
New Boons
- Eye of HorusAdded to the demo (Get a second chance at living if you enter a zone fast enough) - IDDQD: Added to the demo (Invincibility at the start of an arena)
Changes
Added icons for all item types - Balanced the revolver audio - There are now impact sounds when a knife hits an enemy - Tutorial exits are 3 seconds faster - Made the scaling on the skeleton boss's zones asymptotic (it took far too long to beat in the later stages of endless mode), its summons' health and is increased and gem output decreased to balance this out - Snake boss's scales now persist into the second phase
Bug Fixes
Fixed a typo - The snake boss's full body and head now count as a single hitbox (grenading both the head and the body will no longer do double damage) - Fixed a problem where particles from gems would sometimes cover the gem
Known Issue
There is a bug where if you hold left mouse button, alt-tab, then tab back into the game, the crosshair will stop updating its position unless you hold left mouse button - This fix will be delayed to the full release as it's an engine level bug which requires updating the game to a newer runtime Edit: It seems like this fix would require a disporportionately large rewrite -- in relation to how harmless and easily avoidable this bug is -- majorly delaying Dead Oculus's release date. It not be fixed by release ːsteamsadː
Source
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