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Latest Dead Hand updates
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- Dead Hand
Update 1.16
Update 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix. Patch notes Added the "Technical Prime" miniboss, here to seek revenge for all the Technical trucks you've mercilessly slaughtered…
Patch notes6 changesBalanceGameplay - Dead Hand
Update 1.15
Update 1.15 is live with a few improvements and balancing tweaks. Patch notes Replaced Sniper/Brawler Trio minibosses' "Armor Plating" hull module with a "Targeting Coprocessor" module and a "Ground Penetrating Radar" m…
Patch notes3 changesFixBalance - Dead Hand
Dead Hand Update 1.14
Hi all, Another small update: Having a twin mount equipped would prevent the savegame from loading correctly; this has now been fixed. Cheers!
Announcement1 changeFix - Dead Hand
Dead Hand Update 1.13
Hi all, I've just pushed a small update that fixes some instances where the first level exit couldn't be reached without needing to dig a path to it. Cheers!
Announcement - Dead Hand
Dead Hand Update 1.12
Patch notes Update version 1.12 adds GUI Scaling, improving readability on high resolution and high pixel density displays. It can be configured under Settings -> Graphics -> GUI Scaling, where it can be set to one of t…
Patch notes2 changesGameplay - Dead Hand
Dead Hand Update 1.1
Update 1.1 is now live on Steam bringing the following additions and improvements to Dead Hand: The Shredder miniboss The Shredder is a medium hovercraft equipped with twin-mounted gatling guns and an advanced targeting…
Patch notes3 changesGameplayBalance - Dead Hand
Update v1.01
Hey all, I've just pushed a small update containing bugfixes and QoL improvements. Here's the changelog: v1.01 ----------------- * Added Screen Shake config to Settings -> Gameplay * Fixed Digger AI getting stuck someti…
Announcement1 changeFixGameplay - Dead Hand
Dead Hand tactics primer
Hey all, After seeing one too many gameplay video of the player being a sitting duck in the open trading shots until he gets killed, never bothering to heal; or firing at enemies' chassis and weapons (or even at walls!)…
Announcement1 changeGameplay





