Full notes
Full Dead Beacon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
Howdy! We all know that October is the month of horror games but as much as I’d love the game to be done for Halloween, I have to delay it a bit to address plenty of suggestions players have given me, among others: - A more responsive Player Controller. - Changes to lighting in plenty of rooms in order to improve graphics. - Improvement to melee combat and the situations in which the player is grabbed by an enemy (melee is not the main focus of the game though, use your ranged weapons!) - More ambience in areas (sounds and such)
The game is almost done, only some final rooms and the final boss remains. In total it will feature: - 114 locations, some big, some tiny, some exterior, some interior. - 6 bosses - Around a dozen different enemies, 8 weapons, upgrade items, valuables, etc.
The store page has been updated with additional screenshots, I'll also post them in the discussions forums.
Source
Changelog.gg summarizes and formats this update. How we read updates.
