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- DayZ
Status Report - 06 Jul 2016
Contents This Week Dev Update/Hicks Dev Update/Peter Community Spotlight Dev Update/Hicks Greetings Survivors, This week the Status Report might seem a little thin for those who follow development closely, as not much n…
- DayZ
Status Report - 21 Jun 2016
Evening all, Version 0.60 containing the new renderer has been released on Stable branch, and the team keeps pushing towards Beta. In this status report we have Brian, Viktor, and Andrej commenting on subjects such as t…
- DayZ
Status Report - 21 Jun 2016
Evening all, Version 0.60 containing the new renderer has been released on Stable branch, and the team keeps pushing towards Beta. In this status report we have Brian, Viktor, and Andrej commenting on subjects such as t…
- DayZ
0.60.133516 Live on Stable branch.
There we are everyone; 0.60 is now live on Stable branch! Please do feel free to use that Feedback Tracker for all the bugs you come across (You know how it is; we'll love you forever!): http://feedback.bistudio.com/
- DayZ
0.60.133516 Live on Stable branch.
There we are everyone; 0.60 is now live on Stable branch! Please do feel free to use that Feedback Tracker for all the bugs you come across (You know how it is; we'll love you forever!): http://feedback.bistudio.com/
- DayZ
Status Report - 07 Jun 2016
Afternoon Survivors, Another status report tuesday comes around, this time with Brian, Mirek, and Viktor giving us a bit of info on subjects such as the new player controller, new server browser, connection and inventor…
- DayZ
Status Report - 07 Jun 2016
Afternoon Survivors, Another status report tuesday comes around, this time with Brian, Mirek, and Viktor giving us a bit of info on subjects such as the new player controller, new server browser, connection and inventor…
- DayZ
Status Report - 24 May 2016
Afternoon Survivors, It's that time of the month where Brian, Peter, and Viktor give us some info on the current state of 0.60 on Experimental branch as well as a bit of extra info on upcoming work of course. Contents T…
- DayZ
Status Report - 24 May 2016
Afternoon Survivors, It's that time of the month where Brian, Peter, and Viktor give us some info on the current state of 0.60 on Experimental branch as well as a bit of extra info on upcoming work of course. Contents T…
- DayZ
Status Report - 10 May 2016
Afternoon Survivors, So, as 0.60 was released on Experimental branch during last week, Brian and Peter have a few words to share on the first impressions of this version as well as the road going forwards towards the St…
- DayZ
Status Report - 10 May 2016
Afternoon Survivors, So, as 0.60 was released on Experimental branch during last week, Brian and Peter have a few words to share on the first impressions of this version as well as the road going forwards towards the St…
- DayZ
Status Report - 26 Apr 2016
Afternoon Survivors, Brian, Peter, and Viktor give us the lowdown on the current blocker issues, as well as let us in on upcoming work from the design and animation teams. Contents This Week Dev Update/Hicks Dev Update/…
- DayZ
Status Report - 26 Apr 2016
Afternoon Survivors, Brian, Peter, and Viktor give us the lowdown on the current blocker issues, as well as let us in on upcoming work from the design and animation teams. Contents This Week Dev Update/Hicks Dev Update/…
- DayZ
Status Report - 12 Apr 2016
Afternoon Survivors, Brian, Viktor, Miroslav, and Raist give us an update on current development in this Status Report. Subjects covered by the guys are blocker issues, network code, the new AI spawner, and the new anim…
- DayZ
Status Report - 12 Apr 2016
Afternoon Survivors, Brian, Viktor, Miroslav, and Raist give us an update on current development in this Status Report. Subjects covered by the guys are blocker issues, network code, the new AI spawner, and the new anim…
- DayZ
Status Report - 29 Mar 2016
Evening Survivors, It's time for that update on what's been going on during the past two weeks. We have a bit of info on blocker issues for 0.60 as well as which subjects will be in focus for the immediate future. Conte…

