Full notes
Full DayZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Fixes
- Performance
- Balance
- Events
Afternoon Survivors, It's that time of the month where Brian, Peter, and Viktor give us some info on the current state of 0.60 on Experimental branch as well as a bit of extra info on upcoming work of course.
Contents This Week
Dev Update/Hicks
Dev Update/Peter
Dev Update/Viktor
Community Spotlight
Dev Update/Hicks
Greetings Survivors, As many of you may already know, the team has been hard at work on several major blocking bugs with the 0.60 experimental build - specifically with the login process of players to a server. We're all just as equally frustrated by this as the rest of you - but let's focus on what is new since our last Status Report:
Error Messages when picking up any item with attachments that has been placed on the ground, and then moved to inventory: Fixed
- Player Item Loss when logging off while holding backpackFixed
- Several server crashes causing VERY short server uptimeCurrent known server crashes are fixed
- Client crashes when navigating certain coastal citiesReproducible client crashes related to rendering are fixed
Weapon Attachments twitching randomly out of sync with weapon and player hands: In progress
- Client stuck on black screen after launching PC in some configurations50% of known causes are fixed, the remaining are in progress
- Players seeing other players stuck in climbing animation in some situationsReproducible known causes have been fixed
- Client crash after exiting to Main Menu in some configurationsFixed
- Character unable to see their clothing after initial spawn and loginFixed
- Client Crash when connecting to a new serverCurrent known causes of this issue are fixed
- Roads visible through some objectsFixed
Characters prevented from logging in once connected: Fix pending testing
Now, be careful not to get too excited. We still need to push the latest test build to experimental to see what issues are still present, and discover any new issues. However, in addition to the bug fixes listed above we have also made changes in the areas of:
Configured new buildings for loot spawning
Tweaks to percentage chance for random items in civilian inventory has been modified
Dynamic Event weapons have been temporarily moved to spawn in all applicable military structures
Randomized loot on infected (likely to end up in .61)
Modifications to jamming functionality (we've dialed this down dramatically pending functional changes for future builds to allow us to attain desired behavior)
Beyond this, the Engine programming team have been working on some outstanding new things for post .60 in way of:
Shadows from dynamic lights
Replacement of legacy particle system (Smoke, Debris, Blood, Freezing Breath, Fires, etc)
Lastly for this Status Report, we should be ready to push a new experimental build soon and I'd like to take the time to thank the over 196,000 unique players who have contributed to the testing of experimental branch build 0.60. Without all of your help this would undoubtedly be a much longer, and less enjoyable experience. Hats off! 0.60 Build Milestone Goals:
New Renderer implementation: Implemented and Bugfixing underway
Randomized Attachments & ItemsRandom: Implemented
New Reload Mechanics: Implemented and modification underway
60 Player-per-instance: Implemented and pending final call on server performance
- Brian Hicks / Creative Director For the full Status Report, please use the following link: http://dayz.com/blog/status-report-24-may-2016
Source
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