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- DayZ
Status Report - 12 Nov 2015
Afternoon Survivors, In this week's Status Report, we'll have info on subjects such as the renderer, the UI, damage, and animation systems, all served by our Lead Producer Brian Hicks, Lead Designer Peter Nespesny, and…
- DayZ
Status Report - 30 Oct 2015
Afternoon Survivors, In this week's Status Report, Lead Producer Brian Hicks will be covering a lot of ground going through several topics such as the Infected, the animation system, soft skills, status on version 0.59,…
- DayZ
Status Report - 30 Oct 2015
Afternoon Survivors, In this week's Status Report, Lead Producer Brian Hicks will be covering a lot of ground going through several topics such as the Infected, the animation system, soft skills, status on version 0.59,…
- DayZ
Status Report - 15 Oct 2015
Evening Survivors, In this week's Status Report, Lead Producer Brian Hicks will be addressing topics such as audio, design, and will be revealing a bit of upcoming map/world changes. Also, there'll be a bit of insight o…
- DayZ
Status Report - 15 Oct 2015
Evening Survivors, In this week's Status Report, Lead Producer Brian Hicks will be addressing topics such as audio, design, and will be revealing a bit of upcoming map/world changes. Also, there'll be a bit of insight o…
- DayZ
Status Report - 30 Sept 2015
Evening Survivors, In this week's Status Report, Lead Producer Brian Hicks will be addressing upcoming features such as contaminated terrain, aerial vehicles, and character lifespan. Also, he will be serving a quick rec…
- DayZ
Status Report - 30 Sept 2015
Evening Survivors, In this week's Status Report, Lead Producer Brian Hicks will be addressing upcoming features such as contaminated terrain, aerial vehicles, and character lifespan. Also, he will be serving a quick rec…
- DayZ
Status Report - 23 Sept 2015
Evening Survivors, In this week's Status Report our Lead Producer Brian Hicks will fill us in on subjects such as the CLE and a bit on work on the engine. Also, Lead Designer Peter will be commenting on work that has be…
- DayZ
Status Report - 23 Sept 2015
Evening Survivors, In this week's Status Report our Lead Producer Brian Hicks will fill us in on subjects such as the CLE and a bit on work on the engine. Also, Lead Designer Peter will be commenting on work that has be…
- DayZ
Status Report - 15 Sept 2015
Evening Survivors, This week's Status Report contains good info from Lead Producer Brian Hicks regarding the Central Loot Economy, engine work, and the newly introduced Combat Scrum held over the weekend. Contents This…
- DayZ
Status Report - 15 Sept 2015
Evening Survivors, This week's Status Report contains good info from Lead Producer Brian Hicks regarding the Central Loot Economy, engine work, and the newly introduced Combat Scrum held over the weekend. Contents This…
- DayZ
Status Report - 09 Sept 15
Note: Our Community Manager is out of the office with the flu, we'll return to the established Status Report format next week - appreciate everyones patience! Greetings Survivors! I hope all of you that we had the privi…
- DayZ
Status Report - 09 Sept 15
Note: Our Community Manager is out of the office with the flu, we'll return to the established Status Report format next week - appreciate everyones patience! Greetings Survivors! I hope all of you that we had the privi…
- DayZ
Changelog Stable - 0.58.129143
As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on…
- DayZ
Changelog Stable - 0.58.129143
As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on…
- DayZ
Status Report - 26 Aug 2015
Evening survivors, As we're at the edges of releasing 0.58 on Stable branch, our Lead Producer Brian Hicks has a couple of words to share regarding what to expect and keep an eye out for once the build is deployed. Addi…

