Full notes
Full DayZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Server
Evening Survivors, In this week's Status Report, Lead Producer Brian Hicks will be addressing upcoming features such as contaminated terrain, aerial vehicles, and character lifespan. Also, he will be serving a quick recap on ongoing work for 0.59 experimental.
Contents This Week
Development Board Spotlight
Dev Update/Hicks
Igromir Expo
Community Video: Hard Work
Development Board Spotlight
Dev Update/Hicks
Greetings Survivors! So last weekend we were fortunate enough to be invited onto the TwitchCon stage to talk about a few upcoming things to DayZ. For those that weren't able to catch the broadcast, we're going to recap what was covered in this week’s Status Report. Before we do that - a quick recap on pending 0.59 experimental.
Improvements on passenger perspective vehicle sync are still in progress
Server/Client crash issues are being worked on
Network Traffic Profiling tools will be pushed to certain Exp servers when the push goes out
Infected Resource costs are still being worked on
Bugfixing and iteration work is being done upon applying lifetime to items when they are created (initial item spawn)
Contaminated Terrain When we looked at testing out the impact of terrain that requires specific equipment to safely navigate, naturally the opportunity presented itself with the upcoming Tisy Military Base, and the need to make acquiring the first Helicopter a high risk situation. Personally, I found the meeting rather exciting due to the fact that the art assets required can be added to the library used by the Environment Design team on their destruction passes aimed at making Chernarus look more post-disaster. In the above concept art we have an example of the mass graves you would see in a last-stand military / relief hybrid camp. With the base, we're hoping to have new civilian agency hospital tents, barricades, and general signs of the last stand of the UN and CDF forces as they tried to hold off their pending death. The installation itself was originally a Surface to Air Missile & Radar base originally built by the occupying Soviets. The elevated platform you see within the frame of coursed originally used for mobile radar installations. Entering and navigating the installation should (hopefully) require using protective gear, be it the gas masks or a future hazmat suit. Else you risk a potentially fatal illness, or spreading such illness to your friends and fellow survivors. Obviously parts to support an operational helicopter will be completely separate from operational fluids and parts required to repair and maintain say.. a bus. So finding that helicopter up at Tisy definitely won't be a quick spot and grab! Aerial Vehicles http://youtu.be/evYX3WedekE Speaking of helicopters - we spoke briefly about the first aerial vehicle in DayZ at TwitchCon. The Littlebird is a model inherited from the Take On Helicopters team, and updated to meet DayZ's quality requirements. The below video is very - very rough implementation, purely keyboard controls (because I'm just that good). We'll be expanding the aerial vehicles past the Littlebird of course - current plans include expanding to fixed wing aircraft as well. (Stay tuned for that!) For those curious, as I've mentioned several times prior - One of the mechanics we're just not satisfied with from DayZ Mod is the "Universal Parts" system. You could take a tire off of a bicycle and slap it on a URAL. The
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