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- DayZ
Changelog: Stable - 0.46.124490
CHANGELOG: Stable - 0.46.124490 Known Issues: Crash caused by Fireplace kit in players Inventory Character cloning Player can look through walls Zombies are spawning on spot of their death Player is stuck in building af…
- DayZ
Changelog: Stable - 0.46.124490
CHANGELOG: Stable - 0.46.124490 Known Issues: Crash caused by Fireplace kit in players Inventory Character cloning Player can look through walls Zombies are spawning on spot of their death Player is stuck in building af…
- DayZ
Change log - 0.45.124426
CHANGELOG: Known Issues: Crash caused by the duplication of burnt meat. Camera can clip through walls. Occasionally zombies are spawning at the same spot they died. Extremely rare crash when a player throws item Player'…
- DayZ
Change log - 0.45.124426
CHANGELOG: Known Issues: Crash caused by the duplication of burnt meat. Camera can clip through walls. Occasionally zombies are spawning at the same spot they died. Extremely rare crash when a player throws item Player'…
- DayZ
Plan for release of 0.45 to Stable
Originally we planned to release the 0.45, currently on experimental branch, to stable today. However feedback from experimental identified a flaw in a newly designed system to handle player movement. This causes the se…
- DayZ
Plan for release of 0.45 to Stable
Originally we planned to release the 0.45, currently on experimental branch, to stable today. However feedback from experimental identified a flaw in a newly designed system to handle player movement. This causes the se…
- DayZ
Devblog: The challenge and saga of Zombie Pathfinding
In this devblog we announce the massive changes that are coming for one of our biggest issues: Zombie Pathfinding. We have reworked the entire pathfinding system to operate on an auto-generated navmesh, the results can…
- DayZ
Devblog: The challenge and saga of Zombie Pathfinding
In this devblog we announce the massive changes that are coming for one of our biggest issues: Zombie Pathfinding. We have reworked the entire pathfinding system to operate on an auto-generated navmesh, the results can…
- DayZ
Change Log - 0.44.123800
CHANGELOG: Note: Pending final notes from programming team. Known Issues: Binoculars not functioning properly in crouch and prone states. Thrown objects moving at a slow frame rate during peak server load Crossbow damag…
- DayZ
Change Log - 0.44.123800
CHANGELOG: Note: Pending final notes from programming team. Known Issues: Binoculars not functioning properly in crouch and prone states. Thrown objects moving at a slow frame rate during peak server load Crossbow damag…
- DayZ
DayZ Devblog #26
A very busy couple of weeks for the whole team has just ended. Everyone has been preparing for our next big update, scheduled for sometime this month. In the development blog posted on Friday we outlined: Guaranteed Upd…
- DayZ
DayZ Devblog #26
A very busy couple of weeks for the whole team has just ended. Everyone has been preparing for our next big update, scheduled for sometime this month. In the development blog posted on Friday we outlined: Guaranteed Upd…
- DayZ
Change Log - 0.43.116251
We appreciate everyones patience in getting this patch released to stable, the bug in 0.42 that caused lag and desync was very hard to track down and fix. Hotfix to address issues associated with severe lag and desync f…
- DayZ
Change Log - 0.43.116251
We appreciate everyones patience in getting this patch released to stable, the bug in 0.42 that caused lag and desync was very hard to track down and fix. Hotfix to address issues associated with severe lag and desync f…
- DayZ
Change Log - 0.42.116181
Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Vomiting have associated sound e…
- DayZ
Change Log - 0.42.116181
Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Vomiting have associated sound e…

