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Steam News23 April 201412y ago

Change Log - 0.44.123800

CHANGELOG: Note: Pending final notes from programming team. Known Issues: Binoculars not functioning properly in crouch and prone states.

Full notes

Full DayZ update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedCHANGELOG: Note: Pending final notes from programming team. Known Issues: Binoculars not functioning properly in crouch and prone states. Thrown objects moving at a slow frame rate during peak server load Crossbow damage higher than desired Player breathing in first person louder than desired Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head) Accelerated Time falls out of sync after extended uptime (disabled for this update) New: Actions: Melee attacks added to frying pan and cooking pot Actions: Recipe for bow crafting added Items: Dexterity of shotguns, pistols and rifles configured Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns Items: Binoculars configured and added to loot spawns (known issues above with this item) Items: Implemented Crossbow + bolts. Server: Basic item bullet physics enabled (known issues tied to server performance) Server: New guaranteed messaging system for network traffic Server: New player spawn locations near Klen, Chernaya Polana, Orlovets Server: Accelerated Time implemented for gameservers Systems: 1:1 Mouse control / movement World: New Ash Tree model World: New village "Karmanovka" has been added Fixed: Actions: Crafting with medical items - splints, blood bags, blood testing Actions: Removed force feed and force drink from epinephrine and morphine Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo) Actions: Players loading into server no longer play reloading SFX Actions: Burlap sack removes from head properly Actions: Apply defibrillator action messages Actions: You can catch rain holding bottle in hand only Actions: moved quantity manipulation and item removal directly into action on self Actions: added config entries to actions for single use food and drinks Actions: Single use food and drink items now adding to player water and energy levels Actions: Injection vial cannot be consumed Actions: Medical items related actions on other player (proper quantity handling) Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands. Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging Animations: sitting with 2 handed melee should now work properly Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose Animations: Fixed an issue where you couldn't sit from unarmed prone directly. Animations: fixed missing rotation animation for unarmed crouched player Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked. Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights. Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window Gear: Green bandage stops bleeding Gear: Fruits no longer show 100% label Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work Gear: Resolved chambering issue with 22 related to stack quantity Gear: Tablets amount in inventory slot changed from % to pills World: Rocks at Ship Wreck location reworked Zombies: Melee attack bleed chance nerfed Zombies: Damage is dealt to head while kneeling

CHANGELOG

Note: Pending final notes from programming team.

Known Issues

Binoculars not functioning properly in crouch and prone states. Thrown objects moving at a slow frame rate during peak server load Crossbow damage higher than desired Player breathing in first person louder than desired Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head) Accelerated Time falls out of sync after extended uptime (disabled for this update)

New

Actions: Melee attacks added to frying pan and cooking pot Actions: Recipe for bow crafting added Items: Dexterity of shotguns, pistols and rifles configured Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns Items: Binoculars configured and added to loot spawns (known issues above with this item)

Items

Implemented Crossbow + bolts.

Server

Basic item bullet physics enabled (known issues tied to server performance)

Server

New guaranteed messaging system for network traffic Server: New player spawn locations near Klen, Chernaya Polana, Orlovets Server: Accelerated Time implemented for gameservers Systems: 1:1 Mouse control / movement World: New Ash Tree model World: New village "Karmanovka" has been added Fixed: Actions: Crafting with medical items - splints, blood bags, blood testing Actions: Removed force feed and force drink from epinephrine and morphine Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)

Actions

Players loading into server no longer play reloading SFX Actions: Burlap sack removes from head properly Actions: Apply defibrillator action messages Actions: You can catch rain holding bottle in hand only Actions: moved quantity manipulation and item removal directly into action on self Actions: added config entries to actions for single use food and drinks Actions: Single use food and drink items now adding to player water and energy levels Actions: Injection vial cannot be consumed Actions: Medical items related actions on other player (proper quantity handling)

Animations

Player now can wave (F1) when unarmed or holding one-handed item with raised hands.

Animations

playing correct footstep sounds for 2handed melee raised run, aimed rifle run Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging Animations: sitting with 2 handed melee should now work properly Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose Animations: Fixed an issue where you couldn't sit from unarmed prone directly.

Animations

fixed missing rotation animation for unarmed crouched player Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.

Animations

Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.

Gear

Improvised courier bag and taloon backpack shows their damage state in inspect window Gear: Green bandage stops bleeding Gear: Fruits no longer show 100% label Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work Gear: Resolved chambering issue with 22 related to stack quantity Gear: Tablets amount in inventory slot changed from % to pills World: Rocks at Ship Wreck location reworked Zombies: Melee attack bleed chance nerfed Zombies: Damage is dealt to head while kneeling

Source

Steam News / 23 April 2014

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