Full notes
Full Dawn of Andromeda update
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Repeated intro
Hello everyone! We have just released the Officer Update, previously known as the March Update. This update brings several improvements in several different areas of the game, and comes with some major new features and content. The first of which, and the one that inspired the codename of this update is the Unit ranking and experience system, but there's also new victory conditions and changes on how these work and new RTS controls. That's not all however. There's also significant improvements to Artifacts, AI, Minor Races, UI and the resources and trading system was streamlined to be now much more focused, easier to understand and more effective to use. As in previous updates, there's also new content, this time in the form of several new artifact types and new effects, as well as new random events. Important note: Just like the previous major updates, saves will be reset.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
- Performance
Dawn of Andromeda changes
Added/Changed
Implemented Unit ranks, experience and respective bonuses
Streamlined the resources/trade system: Now strategic resources aren't cumulative/generate surplus,having one source of each is enough for all uses. Previously, having +2,+3, etc of a specific strategic resource and the concept of surplus only made the system more confusing, as well as more frustrating as it was very rare for a player to be able to buy a strategic resource as they were very frequently out of stock
Added two new victory conditions: Economic Victory and Rebuild the Sceptre of Kri
Victory conditions can now be accumulated and game is won when all are met (subject to change)
Added aggressive and passive unit stances options
Added go to fleet when double tapping fleet hotkeys
Victory conditions are now displayed differently in the Emperor Log
Abilities like Trade, Mining, etc are now shown in the abilities bar and can be activated that way
Improved AI: They now better take into consideration when the military and technology strength of the player when considering war Minor Races now have a name, and when and if they become a major faction they retain it Minor Races menu and planets&colonies menu now shows the name of minor races It's now possible to interact with minor races from the planets&colonies menu
When creating a new game user can customize AI style for AI controlled factions
Changed how abilities are displayed in the main unit panel
Added description of each ability in abilities tooltips in the main panel
Added Order to Stop command
Abilities&Buffs section now only shows Buffs
Added new random events
Added several new artifact types, which retrieve new bonuses and even new ship parts
AI now builds and uses survey and mining ships
AI is now more likely to declare friendship
AI now dislikes factions who get along well with factions they are at war with more than before. Previously being at war or just having bad relations would give the same penalties.
When creating or editing a Custom Race, there's now Trait points the player must use to attribute his faction's traits. This prevents unbalanced races from being created as well as making these choices much more strategic.
It's now possible to enable/disable Story Events before starting a new game.
Color picker in Custom Race choice now automatically desaturates chosen colors to fit game style
Changed how governors are displayed, and now traits and experience are displayed
Harium strategic resource now provides +5 extra max research instead of +3
Attacking in neutral systems now provides a bigger penalty to relations I
mproved colonization speed of starting colony ship if starting with expedition ship
Resources prices are now generated randomly at startup
Planet menu now indicates when a certain resource is being exported
Added tooltips for different planet types
Trade&Resources planet tab has been renamed to just Trade
Survival victory condition is now set to 10 years
Fixed
Fixed Survival Log item not showing right time
Fixed camera shaking when following/looking at a Mining Station
Fixed Scout ships on auto explore stopping and not exploring anymore in some instances. Also affected AI, which hindered it's empire development.
Fixed information on AI building order to being applied correctly after loading a game
Fixed misaligned Funds tooltip
Fixed crash in Planet Menu
Fixed Character names showing up as lowercase in place where they should show up as uppercase
Fixed explosion effects while invading being rendered despite systems not being visible
Fixed monster being generated in a system the player owns at startup
Fixed late game events not being triggered
Fixed council, governors and characters not having proper races when creating a custom race (if applicable)
Fixed buttons in Trade route creation screen being stuck
Fixed some resources icons not being centered correctly
Fixed certain lists not showing correctly when in resolution in format 21:9
Fixed Harium strategic resource not providing bonus
Fixed Artifacts instant researching not working when studying an artifact and freezing research window
Fixed mismatch in several places in the game between merchants items, and those the player actually received or were offered
Fixed Council members complaining about wars against a certain character
Source
Changelog.gg summarizes and formats this update. How we read updates.
