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Steam News21 December 20232y ago

0.4.6 Adds More Fixes and Adjustments

Hey folks! ❄️ Update 0.4.6 is live! ❄️ We wanted to get another updates out just in time for the weekend before Christmas.

Full notes

Full DAVIGO: VR vs. PC update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks!

What changed

1 fix1 addition9 changes1 removal
  • Gameplay
  • Fixes
  • Server
  • Workshop
  • UI and audio
changedWe wanted to get another updates out just in time for the weekend before Christmas. This one resolves a few more lingering bugs and quality of life issues, along with some improvements to the grappling beam handling.
changedWhat's changed:
fixedFixed a bug that was causing the menu to show up blank
changedReduced input latency on match start
removedGrappling beam no longer recharges when the knight is sliding
changedImproved grapple beam control. When arriving at the grapple beam's end point, the knight will now deflect off at an angle, with reduced momentum

DAVIGO: VR vs. PC changes

changedWe wanted to get another updates out just in time for the weekend before Christmas. This one resolves a few more lingering bugs and quality of life issues, along with some improvements to the grappling beam handling.
changedWhat's changed:
fixedFixed a bug that was causing the menu to show up blank
changedReduced input latency on match start
removedGrappling beam no longer recharges when the knight is sliding

❄️ Update 0.4.6 is live! ❄️

We wanted to get another updates out just in time for the weekend before Christmas. This one resolves a few more lingering bugs and quality of life issues, along with some improvements to the grappling beam handling.

What's changed:

  • Fixed a bug that was causing the menu to show up blank

  • Reduced input latency on match start

  • Grappling beam no longer recharges when the knight is sliding

  • Improved grapple beam control. When arriving at the grapple beam's end point, the knight will now deflect off at an angle, with reduced momentum

  • Added support for left-handed pointer in menu

  • Controller voice chat toggle button remapped to "Right Stick Press" to avoid conflict with hammer swing

We've updated a few button mappings for better PCVR support, including for Index controllers:

  • Recenter on the top button on right controller

  • Pause on the top button on left controller

  • Button warp option is the bottom button on both controllers

If you notice anything or need help, please check the FAQ & Known Issues post. If you encounter an issue, please submit a Bug Report.

Happy holidays!

Source

Steam News / 21 December 2023

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