Full notes
Full DAVIGO: VR vs. PC update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks!
What changed
- Gameplay
- Fixes
- Server
- Workshop
- UI and audio
DAVIGO: VR vs. PC changes
❄️ Update 0.4.6 is live! ❄️
We wanted to get another updates out just in time for the weekend before Christmas. This one resolves a few more lingering bugs and quality of life issues, along with some improvements to the grappling beam handling.
What's changed:
Fixed a bug that was causing the menu to show up blank
Reduced input latency on match start
Grappling beam no longer recharges when the knight is sliding
Improved grapple beam control. When arriving at the grapple beam's end point, the knight will now deflect off at an angle, with reduced momentum
Added support for left-handed pointer in menu
Controller voice chat toggle button remapped to "Right Stick Press" to avoid conflict with hammer swing
We've updated a few button mappings for better PCVR support, including for Index controllers:
Recenter on the top button on right controller
Pause on the top button on left controller
Button warp option is the bottom button on both controllers
If you notice anything or need help, please check the FAQ & Known Issues post. If you encounter an issue, please submit a Bug Report.
Happy holidays!
Source
Changelog.gg summarizes and formats this update. How we read updates.
