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Steam News1 March 20264mo ago

March Update I – Progression, Loot & Steam Leaderboards

🚀 Pre-Release March Update March Update I is a major progression expansion. This update deepens ascension systems, adds loot and relic layers, and finalizes Steam leaderboard integration.

In this update15

Full notes

Full DataFall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes20 additions31 changes4 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Store
  • Performance
changed📘 Tutorial & OnboardingUpdated tutorial steps: mouse wheel zoom + middle-mouse drag camera
fixed📘 Tutorial & OnboardingFixed tutorial quest tracking bug where ALL convert didn’t count for “data → credit convert”
changed🌌 Background & AtmospherePrevented background objects spawning on the checkered ground
changed🌌 Background & AtmosphereIncreased lower-area background density for better balance
added🌌 Background & AtmosphereAdded a progressive deep space darkening/depth system as Ascension increases
fixed🧱 UI Fixes & QoLFixed unnecessary “0” visuals in right panel headers (Mining Jobs / Click) on new saves

DataFall changes

changedUpdated tutorial steps: mouse wheel zoom + middle-mouse drag camera
fixedFixed tutorial quest tracking bug where ALL convert didn’t count for “data → credit convert”
changedPrevented background objects spawning on the checkered ground
changedIncreased lower-area background density for better balance
addedAdded a progressive deep space darkening/depth system as Ascension increases

🚀 Pre-Release March Update

March Update I is a major progression expansion. This update deepens ascension systems, adds loot and relic layers, and finalizes Steam leaderboard integration.

📘 Tutorial & Onboarding

  • Updated tutorial steps: mouse wheel zoom + middle-mouse drag camera

  • Fixed tutorial quest tracking bug where ALL convert didn’t count for “data → credit convert”

🌌 Background & Atmosphere

  • Prevented background objects spawning on the checkered ground

  • Increased lower-area background density for better balance

  • Added a progressive deep space darkening/depth system as Ascension increases

🧱 UI Fixes & QoL

  • Fixed unnecessary “0” visuals in right panel headers (Mining Jobs / Click) on new saves

  • Enlarged floaters’ clickable/interactable area

  • Added current Ascension level display after the first Ascension (left panel)

🐉 Boss Fight Expansion

  • Improved click detection (hit area) for yellow weakpoints

  • Upgraded boss fight visual quality

  • Added a mini-game / extra interaction layer to the boss fight

💾 Save System

  • Save file handling reworked

  • Updated “New Save Game” / reset flow

👗 Cosmetics: Live Preview System

  • Added live character preview panel on the Cosmetics screen

  • Outfit changes now apply instantly in the preview

  • Preview camera updated to stay focused on character (no more drifting off-screen)

  • Removed ground/background from preview: character-only render

  • Preview window/zoom tuned so character is larger and clearer

⏳ Offline Progression (Prestige Shop)

  • Added a high-value upgrade path extending offline progression duration

  • Expanded to 5 levels; Level 5 reaches an 8-hour target

🎁 Loot Box System + Rewards

  • Loot boxes added: drops activate after defeating the Ascension boss

  • Loot box contents integrated with cosmetics market items

  • Rarity distribution tuned: orange > purple > blue

  • Duplicate drops prevented

  • When the loot pool is exhaustednew Ascension start fallback reward added +1000 data / +1000 credits / +1000 crypto
  • Added 5 click effects (visual + small click damage/crit bonuses)

  • Click effects are loot box exclusive

  • Loot box visuals upgraded from 2D sprite to a more 3D-styled look

  • Loot box main art updated to the new requested “crate” style

  • Added rarity-based SFX to loot opening

  • Loot result screen now shows item preview + stats, not just the name

  • Added loot box skin system

🧰 Machine Box Skins (Clarified System)

  • After “loot box skin” confusion, implemented skins for the machine boxes on the checkered ground

  • Machine box skins connected to both Crypto Shop and Loot Boxes

  • Fixed bug forcing “return to default / unequip” behavior on machine box skins

  • Temporary test unlocks removed; returned to original unlock conditions

  • For testing, click effects + loot box skins were briefly set to default-equip (now reverted)

🧠 Crypto Relic Shop + Scaling

  • Added Crypto Relic Shop unlocked via Ascension

  • Added 3 powerful relic nodes (body/head/accessory) + crypto-driven skill-tree progression

  • Relic nodes now level up

  • Relic level cap tied to current Ascension (e.g., Ascension 12 → max level 12)

  • Relic scaling rebalanced to be linear and stable

⚙️ Performance & Arrange Room Fixes

  • Performance optimizations to reduce FPS drops when box count grows

  • Fixed Arrange Room bug where high-stack boxes couldn’t be dragged/relocated

🚶 Character Movement & Animation

  • Improved movement speed/flow

  • Prevented walking outside grid boundaries

  • Fixed visual glitch when navigating between boxes

  • Pathing updated to follow grid lines instead of cutting through tile interiors

  • Slowed down “spin in place” animation

  • Added additional animations (e.g., bend-down / stand-up)

🖱️ Pointer & Clicker Economy

  • Replaced cursor with a cyberpunk-themed custom pointer

  • Added pointer glow scaling with clicker upgrades

  • Applied 15% cost reduction to all clicker upgrades

  • [c]unlock_crypto_mining[/c] price reverted to its previous value

🏆 Steam Leaderboards (Backend-Free, End-to-End)

  • Added guidance panel for Steam leaderboard configuration (sort/display/write/read implications)

  • Global leaderboard system fully wired in-game end-to-end

  • Removed Web API approach on request: no backend required

  • Switched to Steam client API flow directly

  • Integrated a steamworks.js build with leaderboard support

  • Removed [c]STEAM_PUBLISHER_API_KEY / STEAM_WEB_API_KEY[/c] requirement from code

  • Leaderboard originally added under Stats, then moved next to Upgrade Paths (per request)

  • Added tabbed modal: Global + Friends leaderboards

  • Added a button to open the leaderboards window

  • Improved name resolution: show Steam nicknames when possible (instead of SteamXXXX)

🧭 Upgrade Paths UX Overhaul

  • Major UX revamp: summary metrics, filters, unlocked-only view, detailed node cards, and priority queue suggestions

Source

Steam News / 1 March 2026

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