In this update15
Full notes
Full DataFall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Store
- Performance
DataFall changes
🚀 Pre-Release March Update
March Update I is a major progression expansion. This update deepens ascension systems, adds loot and relic layers, and finalizes Steam leaderboard integration.
📘 Tutorial & Onboarding
Updated tutorial steps: mouse wheel zoom + middle-mouse drag camera
Fixed tutorial quest tracking bug where ALL convert didn’t count for “data → credit convert”
🌌 Background & Atmosphere
Prevented background objects spawning on the checkered ground
Increased lower-area background density for better balance
Added a progressive deep space darkening/depth system as Ascension increases
🧱 UI Fixes & QoL
Fixed unnecessary “0” visuals in right panel headers (Mining Jobs / Click) on new saves
Enlarged floaters’ clickable/interactable area
Added current Ascension level display after the first Ascension (left panel)
🐉 Boss Fight Expansion
Improved click detection (hit area) for yellow weakpoints
Upgraded boss fight visual quality
Added a mini-game / extra interaction layer to the boss fight
💾 Save System
Save file handling reworked
Updated “New Save Game” / reset flow
👗 Cosmetics: Live Preview System
Added live character preview panel on the Cosmetics screen
Outfit changes now apply instantly in the preview
Preview camera updated to stay focused on character (no more drifting off-screen)
Removed ground/background from preview: character-only render
Preview window/zoom tuned so character is larger and clearer
⏳ Offline Progression (Prestige Shop)
Added a high-value upgrade path extending offline progression duration
Expanded to 5 levels; Level 5 reaches an 8-hour target
🎁 Loot Box System + Rewards
Loot boxes added: drops activate after defeating the Ascension boss
Loot box contents integrated with cosmetics market items
Rarity distribution tuned: orange > purple > blue
Duplicate drops prevented
- When the loot pool is exhaustednew Ascension start fallback reward added +1000 data / +1000 credits / +1000 crypto
Added 5 click effects (visual + small click damage/crit bonuses)
Click effects are loot box exclusive
Loot box visuals upgraded from 2D sprite to a more 3D-styled look
Loot box main art updated to the new requested “crate” style
Added rarity-based SFX to loot opening
Loot result screen now shows item preview + stats, not just the name
Added loot box skin system
🧰 Machine Box Skins (Clarified System)
After “loot box skin” confusion, implemented skins for the machine boxes on the checkered ground
Machine box skins connected to both Crypto Shop and Loot Boxes
Fixed bug forcing “return to default / unequip” behavior on machine box skins
Temporary test unlocks removed; returned to original unlock conditions
For testing, click effects + loot box skins were briefly set to default-equip (now reverted)
🧠 Crypto Relic Shop + Scaling
Added Crypto Relic Shop unlocked via Ascension
Added 3 powerful relic nodes (body/head/accessory) + crypto-driven skill-tree progression
Relic nodes now level up
Relic level cap tied to current Ascension (e.g., Ascension 12 → max level 12)
Relic scaling rebalanced to be linear and stable
⚙️ Performance & Arrange Room Fixes
Performance optimizations to reduce FPS drops when box count grows
Fixed Arrange Room bug where high-stack boxes couldn’t be dragged/relocated
🚶 Character Movement & Animation
Improved movement speed/flow
Prevented walking outside grid boundaries
Fixed visual glitch when navigating between boxes
Pathing updated to follow grid lines instead of cutting through tile interiors
Slowed down “spin in place” animation
Added additional animations (e.g., bend-down / stand-up)
🖱️ Pointer & Clicker Economy
Replaced cursor with a cyberpunk-themed custom pointer
Added pointer glow scaling with clicker upgrades
Applied 15% cost reduction to all clicker upgrades
[c]unlock_crypto_mining[/c] price reverted to its previous value
🏆 Steam Leaderboards (Backend-Free, End-to-End)
Added guidance panel for Steam leaderboard configuration (sort/display/write/read implications)
Global leaderboard system fully wired in-game end-to-end
Removed Web API approach on request: no backend required
Switched to Steam client API flow directly
Integrated a steamworks.js build with leaderboard support
Removed [c]STEAM_PUBLISHER_API_KEY / STEAM_WEB_API_KEY[/c] requirement from code
Leaderboard originally added under Stats, then moved next to Upgrade Paths (per request)
Added tabbed modal: Global + Friends leaderboards
Added a button to open the leaderboards window
Improved name resolution: show Steam nicknames when possible (instead of SteamXXXX)
🧭 Upgrade Paths UX Overhaul
Major UX revamp: summary metrics, filters, unlocked-only view, detailed node cards, and priority queue suggestions
Source
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