Full notes
Full DataFall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
DataFall changes
The first public build of DataFall is now available.
The main focus during development has been progression pacing. Instead of long waiting periods, the game is designed around frequent short check-ins where every visit should feel meaningful.
Most of the current work is small balance adjustments — tiny percentage changes heavily affect how an incremental game feels over time.
Early behavior is extremely useful here, so I'm observing how players interact with upgrades and adjusting accordingly.
More tweaks coming soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
