HomeGamesUpdatesPricingMethodology
Steam News16 February 20264mo ago

Tuning progression and first public build

The first public build of DataFall is now available. The main focus during development has been progression pacing.

Full notes

Full DataFall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
addedThe first public build of DataFall is now available.
changedMost of the current work is small balance adjustments — tiny percentage changes heavily affect how an incremental game feels over time.
changedEarly behavior is extremely useful here, so I'm observing how players interact with upgrades and adjusting accordingly.

DataFall changes

addedThe first public build of DataFall is now available.
changedMost of the current work is small balance adjustments — tiny percentage changes heavily affect how an incremental game feels over time.
changedEarly behavior is extremely useful here, so I'm observing how players interact with upgrades and adjusting accordingly.

The first public build of DataFall is now available.

The main focus during development has been progression pacing. Instead of long waiting periods, the game is designed around frequent short check-ins where every visit should feel meaningful.

Most of the current work is small balance adjustments — tiny percentage changes heavily affect how an incremental game feels over time.

Early behavior is extremely useful here, so I'm observing how players interact with upgrades and adjusting accordingly.

More tweaks coming soon.

Source

Steam News / 16 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.