Full notes
Full Data Ball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Fixes
Additions
In-game hints: No more scratching your head.
Enemy death: Hit 'em enough times and they go dead now.
Changes
You can now control the spin of the ball in mid-air.
Camera "Auto-Align" setting now aligns camera to your Data Ball's trajectory when not in magnet mode. Engage one-handed, lazy-mode game sesh.
Changed the placement of the "Action Score" UI so you feel more cool now.
Changed look of the level bottom. Falling to your death, now with more style!
Slightly alter the look of the Data Ball.
Changed the scroll speed of the binary on the "Goal Block". What's it say tho?
Drastically improved projectile path-finding.
Changed particle fx for Data Ball.
Improved camera smoothness and reduced/removed visual stuttering.
Decreased size and frequency of network calls, creating smoother gameplay and happier routers.
Tweaked the size of split-screen windows to make things a bit more even. I still call first controller though.
Removed vignette post-processing effect.
Changed naming scheme for split-screen players.
Upgraded to Unity 2019.2.8f1.
Fixes
Fixed player name sizing issues in main menu.
Fixed issue with targeting retical in split-screen.
Fixed issue which occasionally prevented visual charge state from syncing over network.
Fixed issue which cause the game to default to the lowest resolution and quality.
Fixed misplaced action score UI in split-screen.
Known Issues
Joysticks will cause issues if not plugged in before starting game.
Drain blocks are draining through corners.
Source
Changelog.gg summarizes and formats this update. How we read updates.
