Full notes
Full Data Ball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
This patch contains a few tweaks to game mechanics and quality of life additions that, while subtle, offer marked improvement to the feel of the game. A quick note on when to expect updates: during the summer (from now until the end of September) I will be releasing updates sporadically and mainly focusing on improving current features and bug smashing. Going forward into October and beyond you can expect more frequent and regular updates with more content. As always you can get a very good idea of what to expect by keeping track of the Official Dev Board. This is the very same board I use internally to keep track of things.
Additions:
Added checkpoints to Cooperative/Multiplayer version of Ascension.
Changes:
You now gain half charge almost immediately after level start and reset.
Charge rate slightly increased.
Charge now gained from smaller impacts.
Now only the Host can start a rematch in Race and Battle modes.
You can now tell where another player's camera is facing while in edit mode.
Changed some text so object names are consistent.
Added obvious "How To Play" button.
Added links to discussion page and the dev board to make it easier to access the community.
Source
Changelog.gg summarizes and formats this update. How we read updates.
