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Steam News3 May 20197y ago

Patch 0.205.03

This patch includes major updates to several game systems including level generation and combat. It also includes bug fixes and some behind the scenes changes to improve performance.

Full notes

Full Data Ball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition9 changes3 removals
  • Performance
  • UI and audio
  • Gameplay
changedThis patch includes major updates to several game systems including level generation and combat. It also includes bug fixes and some behind the scenes changes to improve performance.
addedChangesOverhaul of projectiles/combat system Player projectiles now launch straight in the direction the player is looking, only conforming to the height of the blocks in the path of the projectile Added targeting system, activated by holding the fire button, which allows player to lock onto a target and find a path through the level for their projectile to follow to the target Complete overhaul of projectile path finding
changedChangesLowered max level generation size to 512 to reduce performance issues
changedChangesImproved the look of several particle systems
removedChangesData ring no longer resets on death/reboot/reset
removedChangesDrain and breakout blocks no longer spawn in clumps which sometimes made completing levels near-impossible

This patch includes major updates to several game systems including level generation and combat. It also includes bug fixes and some behind the scenes changes to improve performance.

Additions

  • Projectiles targeting system. *Look in 'Changes' for more info*

  • Animated emission textures

Changes

  • Overhaul of projectiles/combat system

    • Player projectiles now launch straight in the direction the player is looking, only conforming to the height of the blocks in the path of the projectile

    • Added targeting system, activated by holding the fire button, which allows player to lock onto a target and find a path through the level for their projectile to follow to the target

    • Complete overhaul of projectile path finding

  • Lowered max level generation size to 512 to reduce performance issues

  • Improved the look of several particle systems

  • Data ring no longer resets on death/reboot/reset

  • Data packets now provide a small amount of charge

  • Drain and breakout blocks no longer spawn in clumps which sometimes made completing levels near-impossible

  • Breakout blocks now flash for a second before breaking

  • Goal blocks and power ups now only spawn on default blocks

  • Reduced and clumpiness and other general improvements to level generation

  • Alter size and wrapping of player names in menu and in game

  • Update PostProcessing system and tweak parameters to create a better balance between fidelity and performance

  • Updated Unity

  • Updated Facepunch Steamworks

Fixes

  • Goal blocks no longer generate inside other blocks

  • Dead zone for gamepads changed to prevent unintended input

  • Fix deprecated Unity methods

  • Fix issue where ball impact was not always registered properly

  • Fixed UI issue preventing saving in slot 8

Known Issues

  • Gamepads will produce unexpected results if plugged in before starting game. WORKAROUND: Wait to plug gamepads in until after the main menu has loaded.

  • Drain blocks sometimes drain through corners

  • Player can place multiple blocks in the same spot in Creative mode

Source

Steam News / 3 May 2019

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