In this update3
Full notes
Full Darza's Dominion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
Darza's Dominion changes
We've been patching so much we're having to batch these patch notes into 1 patch to not spam our steam news too much!
Additions
Added World Loot Boost inheritance to The Reach (Reaper fight).
Added to the Stopwatch in case you have it in your inventory outside of a Trial run.
Added an in-game clock to the Mobile Map tab.
Added a system message when a dungeon is chained.
Changes
Changed Chaining Portal UI sections to be farther from center-screen.
Reduced Dungeon Key drop rates to compensate for free/natural Chaining.
Slightly increased Silver/Gold costs for Chaining.
Changed Gladiator Helmet after-channel healing (30 MP/1s → 50 MP/1s).
Fixes
Fixed Return/Chaining portals not appearing after Asuras die in Shrine of Devas.
Fixed speedrun cheese in Hazy Grove.
Fixed a speedrun timer bug in Alien Outpost.
Fixed inputs registering when the game is out of focus.
Fixed broken Dungeon Call text callout functionality and formatting.
Fixed public dungeon calling creating a second dungeon instance.
Fixed Tempest getting a Channeled Healing duration without Channeling.
Fixed Pyre MP Cost not getting Channelified.
Fixed Seraphina Conduit MP Cost not getting Channelified.
Fixed The Void being Chainable.
Fixed Alien Outpost not being Chainable.
Fixed other players' Channelable Lingers not disappearing or appearing depending on the effect.
Fixed dungeons not appearing at the top of the minimap hover list.
Fixed the Hide Players manual toggle being missing from the PC Controls menu.
Fixed Butterfly Woods not being Chainable.
Fixed Ancient Ruins not being Chainable.
Fixed Outback Hunt not being Chainable.
Fixed Axis of Trade not being Chainable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
