In this update7
Full notes
Full Darza's Dominion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
- UI and audio
- Events
- Balance
Darza's Dominion changes
Highlights
Chat 2.0:
Changed font rendering throughout the entire engine
Changed the main game font too!
Persistent scrollable messages, draggable window, manual resizing and automatic word wrapping
(steam does not like the gifs we made, there were so many more and prettier gifs :()
Quick Emote Selection and Emote Panel for GameChat
Emotes are also supported in above player chat
Text Fields now support more functionalities (Highlight, Copy/Paste, etc)
(you're only getting the <5mb gifs.... we're sorry... they were very pretty. i'd be here all night compressing otherwise)
Memory of Flesh
Steam post image The newest highest difficultiest piece of content awaits you at the end of Ancient Ruins... You will die, I hope! Sorry. But if you don't at least a couple times, I probably didnt make it hard enough :D
The potential rewards will be worthwhile... If you're an axe class... Or anyone that wears rings.
Market Board History, Trends, and Affix Filtering
See Price History for any item you're looking to buy:
Steam post image Or when you're selling!
and Filter Affixes!
Daily Gold Increased!
All Daily Quests now give you 20 Gold and 500 spendable score, which means you can get 60 gold and gain enough score for 3 trial keys every day!
Additions
New Auto-hiding modes for better visibility.
Enemy Fade Below: Hide Enemies below your character on the screen, no more detriment in projectile visibility because you had to rotate around them!
Hide Players Near Enemy Shots: Does what it sounds like :)
(We've Removed the Combat-Default settings, and condensed the Radius/Combat hiding modes into a single cycle-able option. By default, Radius based hiding for Enemies/Tiles will occur.)
(typ/hhm note: If you've noticed a big up-tick in focus for these visibility-oriented settings, its because I am a big fan of having players globally visible, but hate needing a global toggle for competitive gameplay. Here I'm iterating on the tech needed to both have the social/pretty visuals, without sacrificing performance)
New "Locked Only" Toggle for Show Ally Projectiles
All (non-memory) Dungeons now have Trial Keys available! You can find them for 500 score in the new Trials shop. Practice those Voids/Crypts without losing your characters!
No-Hit Titles have returned! And they're available in Natural Dungeons again. You'll have to be solo either way for every dungeon now though, since trial keys are available for instances that are harder to find solos for. You also won't be warned if you've failed a no-hit in a Natural Dungeon.
Added a new Shop for Trial Keys, visit the Trials Leaderboard NPC to buy them!
Changes
Targeted Abilities Range have been increased from 8 -> 10, but they are now affected by Line of Sight. You'll have to see where you're aiming to throw it! (only affects null tiles and 3D walls.)
Lots of Relic Pieces that didn't give 100% Reroll discounts now do. Outback Relic pieces grant 75% Rerolls because of their availability.
Many tooltips throughout the game now have a Frosted Blur behind them
Made Minimap less obstructive
Game Announcements are now displayed in a Banner (persist through reconnect as well)
If you get disconnected or the servers turn off, the client will now try to reconnect automatically instead of needing to restart the game.
Removed most Squishing / all Dying related daily attainments
Increased Projectile Size of Headwind Hailer's Proc (1 -> 2)
Memory Dungeons now only cost to Chain what they costed to open.
Requirements for most Ruby Attainments were greatly reduced. Good luck grinders!
Fixes
Fix stick-aimed abilities firing backward under camera rotation on controller
Greatly increased performance for other players on-screen
Fixed a Spawn in The Void not disappearing
Fixed Cooldown Line Indentation on Procs
Presumptive fix for Controller Inventory Navigation on Mobile
Some Backend RNG fixes related to Relic Drops and other drops effected by proxy
LOTS of backend / networking fixes. Hopefully a lot of rollback opportunities are gone :D
Fixed Prestige name glow not showing on locked/guild-matey players.
Source
Changelog.gg summarizes and formats this update. How we read updates.
