Full notes
Full DARKWATCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
DARKWATCH changes
Greetings Agents and Happy Halloween!
We have released patch 2.3 for the Demo which aims to tweak and improve things based on the community feedback but also add in a few nice surprises too!
[c]Player:[/c]
[c]-Fix weapon swap ADS bug on Flashlight[/c]
[c]-Added soft Vignette to player crouch/stealth awareness[/c]
[c]-Fix for melee reducing stamina when no melee was available[/c]
[c]Weapons:[/c]
[c]-Added M14 Rifle[/c]
[c]-Weapon Tuning[/c]
[c]-Cost tuning on Ammo for Vending Machine[/c]
[c]UI:[/c]
[c]-First time splash screen click to continue[/c]
[c]-General UI optimization for mouse/keyboard[/c]
[c]Levels:[/c]
[c]-Reduced Flashing Lights in Laboratory[/c]
[c]-More Pistol Ammo in Krakenite Arena[/c]
[c]-Added light after first portal room to help reduce dark area[/c]
[c]-Added Fuse Box Puzzle[/c]
[c]-M14 Unlock Crate![/c]
[c]-Halloween Content in Apartment and Laboratory with Surprises![/c]
[c]-Level optimizations and general bug fixing (Laboratory)[/c]
[c]SFX[/c]
[c]-Rebalanced sounds globally[/c]
[c]-Reduced Player out of breath sounds [/c]
[c]General[/c]
[c]-Tuned default Audio and Graphics settings[/c]
Tilo is also getting into the Halloween Spirit!
Source
Changelog.gg summarizes and formats this update. How we read updates.
