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Steam News22 October 20196y ago

What's it like to play Darkness and a Crowd Right Now? What's to come?

So what's going on? Part of this announcement is to showcase a video I quickly made, not so much for visibility or anything, I just wanted to show you what this game will be like when it's released.

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Full Darkness and a Crowd update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Compatibility
  • Fixes
addedSo what's going on?Part of this announcement is to showcase a video I quickly made, not so much for visibility or anything, I just wanted to show you what this game will be like when it's released. There is a lot going on in my life at the moment so work on the game has kind of came to a halt. But with that, when I do work on the game, there's a lot of progress that gets made, whether it be in the background or the foreground. I'm extremely proud of my work in the new save system. I just added an autosave feature that works flawlessly. All that's left is to allow these features to be used in game. I'm working on a new main menu. That's not finished but it looks really really nice. I have a really cool idea coming up for the choosing of the saves and I'm really excited to implement it, I just haven't yet. I'm working on hiding the UI unless it's necessary. So checking if the EXP changes or if you're health goes up or down before it displays these items on screen. With this, it means these things will need to be visible somewhere else, that place will be in your stats menu. I need to implement that. I also need to perfect the tutorial still. With that, I need to make more changes in the level design to make room for that. Everything is just complicated and easy. It's polishing the items from the beginning of the game, and working on new features that'll in the long run make the player experience better. All of these changes wouldn't be happening if it weren't for the amazing beta testing you guys have been doing and the support I've been getting from you guys to keep working on the game.
fixedSo what's going on?In the meantime, I'd love for you guys to watch my video and give me some feedback on anything you saw, anything you want fixed, and anything I did well. Even if you hated everything about it, tell me why and I'll be sure to fix it. If you just want the game released already, try out the Demo, it's practically the same game, just cut a tad bit short. You're saves will easily be able to carry over in the final product. There might be some messing around with the data names but for the most part it'll work.

Darkness and a Crowd changes

addedPart of this announcement is to showcase a video I quickly made, not so much for visibility or anything, I just wanted to show you what this game will be like when it's released. There is a lot going on in my life at the moment so work on the game has kind of came to a halt. But with that, when I do work on the game, there's a lot of progress that gets made, whether it be in the background or the foreground. I'm extremely proud of my work in the new save system. I just added an autosave feature that works flawlessly. All that's left is to allow these features to be used in game. I'm working on a new main menu. That's not finished but it looks really really nice. I have a really cool idea coming up for the choosing of the saves and I'm really excited to implement it, I just haven't yet. I'm working on hiding the UI unless it's necessary. So checking if the EXP changes or if you're health goes up or down before it displays these items on screen. With this, it means these things will need to be visible somewhere else, that place will be in your stats menu. I need to implement that. I also need to perfect the tutorial still. With that, I need to make more changes in the level design to make room for that. Everything is just complicated and easy. It's polishing the items from the beginning of the game, and working on new features that'll in the long run make the player experience better. All of these changes wouldn't be happening if it weren't for the amazing beta testing you guys have been doing and the support I've been getting from you guys to keep working on the game.
fixedIn the meantime, I'd love for you guys to watch my video and give me some feedback on anything you saw, anything you want fixed, and anything I did well. Even if you hated everything about it, tell me why and I'll be sure to fix it. If you just want the game released already, try out the Demo, it's practically the same game, just cut a tad bit short. You're saves will easily be able to carry over in the final product. There might be some messing around with the data names but for the most part it'll work.

So what's going on?

Part of this announcement is to showcase a video I quickly made, not so much for visibility or anything, I just wanted to show you what this game will be like when it's released. There is a lot going on in my life at the moment so work on the game has kind of came to a halt. But with that, when I do work on the game, there's a lot of progress that gets made, whether it be in the background or the foreground. I'm extremely proud of my work in the new save system. I just added an autosave feature that works flawlessly. All that's left is to allow these features to be used in game. I'm working on a new main menu. That's not finished but it looks really really nice. I have a really cool idea coming up for the choosing of the saves and I'm really excited to implement it, I just haven't yet. I'm working on hiding the UI unless it's necessary. So checking if the EXP changes or if you're health goes up or down before it displays these items on screen. With this, it means these things will need to be visible somewhere else, that place will be in your stats menu. I need to implement that. I also need to perfect the tutorial still. With that, I need to make more changes in the level design to make room for that. Everything is just complicated and easy. It's polishing the items from the beginning of the game, and working on new features that'll in the long run make the player experience better. All of these changes wouldn't be happening if it weren't for the amazing beta testing you guys have been doing and the support I've been getting from you guys to keep working on the game.

I can't wait to release this game fully. It's just so much really has to go into this. Once I get a little bit further, I'll try my hardest to put it up extremely cheap on early access so you CAN play the game if you've already bought it. I strive for that to be in the coming month or two.

In the meantime, I'd love for you guys to watch my video and give me some feedback on anything you saw, anything you want fixed, and anything I did well. Even if you hated everything about it, tell me why and I'll be sure to fix it. If you just want the game released already, try out the Demo, it's practically the same game, just cut a tad bit short. You're saves will easily be able to carry over in the final product. There might be some messing around with the data names but for the most part it'll work.

Source

Steam News / 22 October 2019

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