Big Changes for a Big Update There's been a lot of requested changes I've been holding back on making for a long time. Although not entirely done, here's what I've been working on. Menu Chaos Fixes?
Full notes
Full Darkness and a Crowd update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions2 changes0 removals
Compatibility
Gameplay
UI and audio
changedMenu Chaos Fixes?What's been going on with the Menu Chaos? Well according to a large portion of the community, including those who tried out the beta not long after it was re-uploaded, had a common theme. The menu system seemed a bit too complicated and a bit broken at times. With that, I took the time to re-write much of the menu code to combine it all in one. Now buying abilities, equipping certain abilities, and so on are all in one menu. The greenlighting system when you talk to a switch and wish to lets say, raise a bridge, has since been changed to just automatically appear after you talk to the switch, and disappear on the escape button.
addedMenu Chaos Fixes?The new Element Buying Menu
fixedMenu Chaos Fixes?Equipping other abilities example I have plans to further simplify it with an on screen button to say hey, were done greenlighting (whether that be you finished it or gave up) and allows you to walk away or whatever you choose to do. But since that's not in the current edition, just re-talk to the switch when your ready to test out the
addedNew Abilities?We made activatable abilities (by clicking the Q button) in which you can use a special move to add to your fighting techniques. Things like smashing into the ground, summoning a rock creature to smash into your enemies, shooting out a fire bolt, or simply gaining an advantage on your first jump. These appear as regular abilities in the elements tab but are specified when you click on it. You must click on an ability and read it before you buy it with the buy button so hopefully that works for you all, but if not, please PLEASE tell me how to further explain cause its getting annoying coming up with new ways to make a tutorial UNLESS I just force you all to follow it step by step without any free will, but personally I hate those tutorials.
changedNew Sound Effects?I bought a sound effect for the buy button cause I was sleep deprived and had nothing better to do in my dorm room, so appreciate it every-time you hit that buy button. I also made my own sound effects for clicking literally any button whatsoever in game. The bigger buttons get a clicking of the tongue noise cause we are on a budget (lol), and the smaller buttons get half of my mouse click but toned down.... Again, sound effects on a budget lmao.... Steam post image
addedFixing bugs and making new ones?So I'm well aware the load game button doesn't quite work rn from the main menu, and returning to the main menu causes issues as-well. There are work around for that by simply closing the game to restart it, and if you wanna load, just walk up to the save points (heads on a stick with fog around them) and load whatever save you want to. The save feature itself works reeeeeeally really well. I just need to re-write the main menu portion of it since its the only other scene you experience. With that, I want to make the main menu look prettier. I might take a page out of Ori and the Blind Forest and play around with animations to new scenes on button clicks and make it feel like it's part of the game as well. I'm really excited to see how I get to play around with this.
Darkness and a Crowd changes
changedWhat's been going on with the Menu Chaos? Well according to a large portion of the community, including those who tried out the beta not long after it was re-uploaded, had a common theme. The menu system seemed a bit too complicated and a bit broken at times. With that, I took the time to re-write much of the menu code to combine it all in one. Now buying abilities, equipping certain abilities, and so on are all in one menu. The greenlighting system when you talk to a switch and wish to lets say, raise a bridge, has since been changed to just automatically appear after you talk to the switch, and disappear on the escape button.
addedThe new Element Buying Menu
fixedEquipping other abilities example I have plans to further simplify it with an on screen button to say hey, were done greenlighting (whether that be you finished it or gave up) and allows you to walk away or whatever you choose to do. But since that's not in the current edition, just re-talk to the switch when your ready to test out the
addedWe made activatable abilities (by clicking the Q button) in which you can use a special move to add to your fighting techniques. Things like smashing into the ground, summoning a rock creature to smash into your enemies, shooting out a fire bolt, or simply gaining an advantage on your first jump. These appear as regular abilities in the elements tab but are specified when you click on it. You must click on an ability and read it before you buy it with the buy button so hopefully that works for you all, but if not, please PLEASE tell me how to further explain cause its getting annoying coming up with new ways to make a tutorial UNLESS I just force you all to follow it step by step without any free will, but personally I hate those tutorials.
changedI bought a sound effect for the buy button cause I was sleep deprived and had nothing better to do in my dorm room, so appreciate it every-time you hit that buy button. I also made my own sound effects for clicking literally any button whatsoever in game. The bigger buttons get a clicking of the tongue noise cause we are on a budget (lol), and the smaller buttons get half of my mouse click but toned down.... Again, sound effects on a budget lmao.... Steam post image
Big Changes for a Big Update
There's been a lot of requested changes I've been holding back on making for a long time. Although not entirely done, here's what I've been working on.
Menu Chaos Fixes?
What's been going on with the Menu Chaos? Well according to a large portion of the community, including those who tried out the beta not long after it was re-uploaded, had a common theme. The menu system seemed a bit too complicated and a bit broken at times. With that, I took the time to re-write much of the menu code to combine it all in one. Now buying abilities, equipping certain abilities, and so on are all in one menu. The greenlighting system when you talk to a switch and wish to lets say, raise a bridge, has since been changed to just automatically appear after you talk to the switch, and disappear on the escape button.
The new Element Buying Menu
Equipping other abilities example I have plans to further simplify it with an on screen button to say hey, were done greenlighting (whether that be you finished it or gave up) and allows you to walk away or whatever you choose to do. But since that's not in the current edition, just re-talk to the switch when your ready to test out the
New Abilities?
We made activatable abilities (by clicking the Q button) in which you can use a special move to add to your fighting techniques. Things like smashing into the ground, summoning a rock creature to smash into your enemies, shooting out a fire bolt, or simply gaining an advantage on your first jump. These appear as regular abilities in the elements tab but are specified when you click on it. You must click on an ability and read it before you buy it with the buy button so hopefully that works for you all, but if not, please PLEASE tell me how to further explain cause its getting annoying coming up with new ways to make a tutorial UNLESS I just force you all to follow it step by step without any free will, but personally I hate those tutorials.
Using a fire ball (a fire ability)
Using ground slam (an earth ability)
New Sound Effects?
I bought a sound effect for the buy button cause I was sleep deprived and had nothing better to do in my dorm room, so appreciate it every-time you hit that buy button. I also made my own sound effects for clicking literally any button whatsoever in game. The bigger buttons get a clicking of the tongue noise cause we are on a budget (lol), and the smaller buttons get half of my mouse click but toned down.... Again, sound effects on a budget lmao.... Steam post image
Fixing bugs and making new ones?
So I'm well aware the load game button doesn't quite work rn from the main menu, and returning to the main menu causes issues as-well. There are work around for that by simply closing the game to restart it, and if you wanna load, just walk up to the save points (heads on a stick with fog around them) and load whatever save you want to. The save feature itself works reeeeeeally really well. I just need to re-write the main menu portion of it since its the only other scene you experience. With that, I want to make the main menu look prettier. I might take a page out of Ori and the Blind Forest and play around with animations to new scenes on button clicks and make it feel like it's part of the game as well. I'm really excited to see how I get to play around with this.