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Steam News19 June 20188y ago

B0.6.0 New Abilities To Test, New level cap and more!

B0.6.0 For those looking for the customization and differentiation in game style aspects, I present to you the first of many abilities to come that'll allow you to designate your playstyle in whichever way you see fit.

Full notes

Full Darkness and a Crowd update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Store
  • Gameplay
  • Maps
  • Compatibility
  • Server
addedB0.6.0 For those looking for the customization and differentiation in game style aspects, I present to you the first of many abilities to come that'll allow you to designate your playstyle in whichever way you see fit. Understandably, two new abilities isn’t much, but it does show the progression that’ll arise from keeping interests high in the game. The new abilities also come with a further progression in the concepts associated with the game itself. How certain upgrades cost more points than others and require higher levels to attribute to. How different elements will focus on different styles of gameplay. With finals “finally” out of the way of progression, I’ll have more time to work on the gameplay elements of the game. All new systems aside, it's time to further progression in the story of the game and really create something the community would be proud to share. For those of you who have stayed with me for the year of development thrown on the store page, I really appreciate your consistency in attention towards the game and I can’t wait to show both old and new members of the game, what greatness they’ve been waiting for. I am still one person, but I’m one person dead set on giving you the experience you’ve ever so been waiting for.
addedDarkness and a Crowd Battle RoyaleJust kidding… There will be no battle royale for the foreseeable future… HOWEVER. There is a new level cap that you can play around with instead.. So when prior you would be locked at level 9, it’s now level 20 that’ll cap you, in order to give you room to test out the new abilities, a little longer. The first one being the new Fire Explosion ability.
changedFire ExplosionThe fire explosion is a quick right mouse hold dealing more damage than you thought ever possible. A 1.75 multiplier to whatever level you are towards any creatures within range of your mouse. The only cost being 30 spirit points, the currency you originally could see on the bottom left of your screen whenever you broke an object. These are accumulated from varying things, useable for varying spirit controlled moves. Although pricey, keeping in mind what your current damage usually is, this is proven to be exceptionally useful. Speaking of prices however, this also brings up the point in which. Spirit points are now lowered to only grant you 10 per pickup. Meaning it’s harder to accumulate them as fast as it was prior. However they are now littered throughout the map, both showing you how to get to certain spots and furthering the needs and wants to progress. Steam post image Steam post image
addedTunicanYeahhhhh… the name isn’t quite settled on yet. My first ever game was called Manexter or Man-ex-ter as you would pronounce it. Something about me just likes coming up with words that don’t exactly make sense or re-purposing words for different uses. Words are just fun to play around with. Tunican is the ability that’ll be used to introduce triple jumping. Something about triple jumping kinda just makes everything feel much more fluent and well polished. If the triple jumping feature however turns out to break the game later on it will indeed be removed, but for now it’s nice to know it has the ability to exist and add just the smallest amount of more content in the game. Steam post image Steam post image
changedWhat else can he add!?Well, now that you ask… There has been one very severe bug fix that changes the way many players have played previously. Before certain chat popups would interfere with fights, Now you can fight AND stare down that infamous speaker you ever so wanted to talk to… Just look at his taunting movements… There was one screenshot claiming that the game had been beyond broken when the player was attempting to talk to his mouse while attempting to fight a creature. I believe they were stuck in the mouse chatting system and were not able to fight because the chat pop up would just get in their way. Now there's two different checks when previously there was just one. Looking for a speaker in the first check and looking for a fight in the second… It’s something small that should’ve been there all along but was just now recently added to prevent further frustrations with the game.
fixedConcerns And Comments?I try my hardest to pay attention to any and all concerns regarding the game and once they are brought to my attention I do everything in my power to fix them… regardless of how late it is that I do fix them. You’re all trying out my beta in the kindness of your hearts to help me fix anything and everything that needs to be fixed before I start actually charging people for this monstrosity of a game. (Just kidding.. My game is perfect <3) Keep bringing these things up and I’ll keep fixing them! I love interacting with the community and I really do just want to make everyone happy enjoy the experience for what it is in the process. Thank you all so much for sticking with me and I can’t wait to see you in the next content update….

Darkness and a Crowd changes

addedB0.6.0 For those looking for the customization and differentiation in game style aspects, I present to you the first of many abilities to come that'll allow you to designate your playstyle in whichever way you see fit. Understandably, two new abilities isn’t much, but it does show the progression that’ll arise from keeping interests high in the game. The new abilities also come with a further progression in the concepts associated with the game itself. How certain upgrades cost more points than others and require higher levels to attribute to. How different elements will focus on different styles of gameplay. With finals “finally” out of the way of progression, I’ll have more time to work on the gameplay elements of the game. All new systems aside, it's time to further progression in the story of the game and really create something the community would be proud to share. For those of you who have stayed with me for the year of development thrown on the store page, I really appreciate your consistency in attention towards the game and I can’t wait to show both old and new members of the game, what greatness they’ve been waiting for. I am still one person, but I’m one person dead set on giving you the experience you’ve ever so been waiting for.
addedJust kidding… There will be no battle royale for the foreseeable future… HOWEVER. There is a new level cap that you can play around with instead.. So when prior you would be locked at level 9, it’s now level 20 that’ll cap you, in order to give you room to test out the new abilities, a little longer. The first one being the new Fire Explosion ability.
changedThe fire explosion is a quick right mouse hold dealing more damage than you thought ever possible. A 1.75 multiplier to whatever level you are towards any creatures within range of your mouse. The only cost being 30 spirit points, the currency you originally could see on the bottom left of your screen whenever you broke an object. These are accumulated from varying things, useable for varying spirit controlled moves. Although pricey, keeping in mind what your current damage usually is, this is proven to be exceptionally useful. Speaking of prices however, this also brings up the point in which. Spirit points are now lowered to only grant you 10 per pickup. Meaning it’s harder to accumulate them as fast as it was prior. However they are now littered throughout the map, both showing you how to get to certain spots and furthering the needs and wants to progress. Steam post image Steam post image
addedYeahhhhh… the name isn’t quite settled on yet. My first ever game was called Manexter or Man-ex-ter as you would pronounce it. Something about me just likes coming up with words that don’t exactly make sense or re-purposing words for different uses. Words are just fun to play around with. Tunican is the ability that’ll be used to introduce triple jumping. Something about triple jumping kinda just makes everything feel much more fluent and well polished. If the triple jumping feature however turns out to break the game later on it will indeed be removed, but for now it’s nice to know it has the ability to exist and add just the smallest amount of more content in the game. Steam post image Steam post image
changedWell, now that you ask… There has been one very severe bug fix that changes the way many players have played previously. Before certain chat popups would interfere with fights, Now you can fight AND stare down that infamous speaker you ever so wanted to talk to… Just look at his taunting movements… There was one screenshot claiming that the game had been beyond broken when the player was attempting to talk to his mouse while attempting to fight a creature. I believe they were stuck in the mouse chatting system and were not able to fight because the chat pop up would just get in their way. Now there's two different checks when previously there was just one. Looking for a speaker in the first check and looking for a fight in the second… It’s something small that should’ve been there all along but was just now recently added to prevent further frustrations with the game.

B0.6.0 For those looking for the customization and differentiation in game style aspects, I present to you the first of many abilities to come that'll allow you to designate your playstyle in whichever way you see fit. Understandably, two new abilities isn’t much, but it does show the progression that’ll arise from keeping interests high in the game. The new abilities also come with a further progression in the concepts associated with the game itself. How certain upgrades cost more points than others and require higher levels to attribute to. How different elements will focus on different styles of gameplay. With finals “finally” out of the way of progression, I’ll have more time to work on the gameplay elements of the game. All new systems aside, it's time to further progression in the story of the game and really create something the community would be proud to share. For those of you who have stayed with me for the year of development thrown on the store page, I really appreciate your consistency in attention towards the game and I can’t wait to show both old and new members of the game, what greatness they’ve been waiting for. I am still one person, but I’m one person dead set on giving you the experience you’ve ever so been waiting for.

Darkness and a Crowd Battle Royale

Just kidding… There will be no battle royale for the foreseeable future… HOWEVER. There is a new level cap that you can play around with instead.. So when prior you would be locked at level 9, it’s now level 20 that’ll cap you, in order to give you room to test out the new abilities, a little longer. The first one being the new Fire Explosion ability.

Fire Explosion

The fire explosion is a quick right mouse hold dealing more damage than you thought ever possible. A 1.75 multiplier to whatever level you are towards any creatures within range of your mouse. The only cost being 30 spirit points, the currency you originally could see on the bottom left of your screen whenever you broke an object. These are accumulated from varying things, useable for varying spirit controlled moves. Although pricey, keeping in mind what your current damage usually is, this is proven to be exceptionally useful. Speaking of prices however, this also brings up the point in which. Spirit points are now lowered to only grant you 10 per pickup. Meaning it’s harder to accumulate them as fast as it was prior. However they are now littered throughout the map, both showing you how to get to certain spots and furthering the needs and wants to progress. Steam post image Steam post image

Tunican

Yeahhhhh… the name isn’t quite settled on yet. My first ever game was called Manexter or Man-ex-ter as you would pronounce it. Something about me just likes coming up with words that don’t exactly make sense or re-purposing words for different uses. Words are just fun to play around with. Tunican is the ability that’ll be used to introduce triple jumping. Something about triple jumping kinda just makes everything feel much more fluent and well polished. If the triple jumping feature however turns out to break the game later on it will indeed be removed, but for now it’s nice to know it has the ability to exist and add just the smallest amount of more content in the game. Steam post image Steam post image

What else can he add!?

Well, now that you ask… There has been one very severe bug fix that changes the way many players have played previously. Before certain chat popups would interfere with fights, Now you can fight AND stare down that infamous speaker you ever so wanted to talk to… Just look at his taunting movements… There was one screenshot claiming that the game had been beyond broken when the player was attempting to talk to his mouse while attempting to fight a creature. I believe they were stuck in the mouse chatting system and were not able to fight because the chat pop up would just get in their way. Now there's two different checks when previously there was just one. Looking for a speaker in the first check and looking for a fight in the second… It’s something small that should’ve been there all along but was just now recently added to prevent further frustrations with the game.

Concerns And Comments?

I try my hardest to pay attention to any and all concerns regarding the game and once they are brought to my attention I do everything in my power to fix them… regardless of how late it is that I do fix them. You’re all trying out my beta in the kindness of your hearts to help me fix anything and everything that needs to be fixed before I start actually charging people for this monstrosity of a game. (Just kidding.. My game is perfect <3) Keep bringing these things up and I’ll keep fixing them! I love interacting with the community and I really do just want to make everyone happy enjoy the experience for what it is in the process. Thank you all so much for sticking with me and I can’t wait to see you in the next content update….

ALSO GOOGLE HAS A LITTLE POP UP FOR THE GAME! OH MY GOODNESS!!!!

Come hang out!?

Before everything closes however, I do want to mention, we now have an official Darkness and a Crowd website developed and a discord server where you can come and hang out with me or play some cool games with our plugins we just got installed! Come check everything out! http://hoem.dx.am/Darknessandacrowd/ https://discord.gg/vSfP4c4 Thanks in advance! Seth Albertus

Source

Steam News / 19 June 2018

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