Full notes
Full Darkhaven update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings! We have been performing a maintenance. As always, we thank you for taking the time to provide us with such valuable feedback!
What changed
- Gameplay
- UI and audio
- Server
- Store
- Maps
🛑Warning!
We haven’t implemented automated and incremental single-player saves yet.
Your offline single-player world state won’t carry over after the patch. If you have a game in progress, you may want to finish it before patching.
Secret Shark Level contest:
Find Sharks, and become one yourself forever! More information:
Summary
Bit of a short patch cycle as we were at GDC. However, we did manage to sneak in a new
dungeon and several new runewords and crafting recipes as well as doing a bit of fine tuning
and bug fixes.
Dungeons
Added a new “secret” shark level (well, its existence is no longer a secret, but how to get
there is…)
Singleplayer
Added character and world selection UI to singleplayer mode
You can now play more than one character and/or world in singleplayer
You can now bring a single-player character into a new (or existing) world
The last world for a given character is shown in blue
The latest singleplayer character should be converted and appear in the
character selection list
🛑 WARNING: Singleplayer worlds from before the patch do not carry over!
Multiplayer
Private worlds can now be manually deleted if they have no active players
Improved reconnection protocol in the event of dropped connections
Fixed issues with progressing the Necropolis quest in multiplayer games
Synchronization errors now write game state diagnostic data to the Logs folder to help
bug reporting
Items
Increased prevalence of sockets / unique sockets
Pick axe regular attack is now differentiated from dig – regular attack only destroys
terrain in front of the character
New runewords
Blood of Lambs – 3 socket dagger: elm | bat | ash
Tender are Their Eyes – 4 socket dagger: bat | elm | ash | ka
One Hard Knock to the Head – 5 socket staff: deb | ash | bat | bat | ash
Skyfather, Heed My Call – 6 socket staff: ash | elm | deb |ash | ka | ash
One Thousand Stars – 3 socket belt: deb | elm | ka
Mandate of Heaven – 4 socket helm: deb | bat | ka | ash
Note that the old runewords are:
Unforgivable Act of Violence – 2 socket weapon: ash | ka
Faith Is My Shield – 2 socket armor: ash | bat
New puzzle box recipes
Add socket: item w/ no sockets + elm rune
Reroll magic amulet: item + 2 dull gems
Reroll magic ring or flask: item + 2 flawed gems
Reroll magic weapon or armor: item + 3 cracked gems
Reroll rare amulet: item + bat rune + dull gem
Reroll rare ring or flask: item + bat rune + flawed gem
Reroll rare weapon or armor: item + bat rune + 2 cracked gems
Fire imbue: common item w/ >= 1 empty socket + heart (bogie feral or skeleton
mage [fire] or ember ghoul) + cracked ruby
Note that the old recipes are:
Reroll dye: 2 dyes
3 cracked gems of the same type → 1 flawed gem of that type
3 flawed gems of the same type → 1 dull gem of that type
Downgrade rune → rune + 2 cracked gems
Upgrade rune → rune + 2 flawed gems
Destructive unsocket → socketed item + cracked gem
Preservative unsocket → socketed item + ash rune
Allow multiple gem & rune upgrade/downgrade recipes with a single Puzzle Box
activation
Char Root / Sizzle Bough now drop flame hearts (instead of nature hearts)
Assigned abilities to Goke and Endless Boss hearts
Vendors can now restock every 4 hours (instead of 1/day)
Fixed a bug where items on the ground could get randomly destroyed
UI / Controls
World name is now prepopulated with a random generated name
Call to Action UI can now be closed using the controller's back button
Improve camera auto-movement to better detect when the player is blocked
Controller:
Improved item pickup logic
Improved weapon set switching
Added support for Puzzle Box
Other
Renamed Normal difficulty → Veteran
Fixed issue where the simulation position of a unit could be under the terrain while
moving
Added a system such that units can now be buried and unburied
The waystones in Necropolis are now buried when taken over by shadow and
can be dug back up to reactivate them
Endless bosses (with the exception of skeleton mages) now have their own quality,
which is the equivalent of unique (instead of champion)
Renamed some of the endless bosses, tweaked size and speed of gulpjaw boss
Source
Changelog.gg summarizes and formats this update. How we read updates.
