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Steam News16 February 20264mo ago

Darkhaven - Pre-Alpha Demo & Kickstarter Live!

Hello everyone, Tomorrow, February 16, 2026, 08:00 AM CT, we’re opening Darkhaven to the public with two big launches: ✅ Play our free Pre-Alpha Demo on Steam ✅ Our Kickstarter goes live!

In this update3

Full notes

Full Darkhaven update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Server
changedWhat this demo is (and what it isn’t)This is Pre-Alpha . Not a polished “final-quality” preview — the foundation . The goal is simple: let you get hands-on with Darkhaven’s core gameplay and direction right now, and help us pressure-test what works as we move forward.
changedWhat this demo is (and what it isn’t)Yes, you’ll see rough edges, balance will shift, some things are still placeholder, and you may hit bugs.. But! You’ll also be playing a demo that’s closer to a real pre-alpha than a tiny curated slice.
changedWhat’s in the demoDepending on how much you like exploring builds and pushing systems, this demo offers several hours of open-ended ARPG gameplay .
changedWhat’s in the demo🔹 Character progression caps at level 8 🔹 One playable class in this build 🔹 6 skills across 3 skill trees 🔹 One major world event can be triggered through the main quest line 🔺Once triggered, it will progressively (and endlessly) transform your world until you stop it 🔺 You don’t have to trigger it until you’re ready
addedWhat’s in the demoMultiplayer note ❗️Multiplayer is our most experimental feature right now. 🔺 Online play is not guaranteed , and downtime may happen. 🔺It’s enabled so we can test, learn, and improve what comes next.
changedWhat’s in the demoWorld resets 🔺Server reboots will reset world shards. Persistent world-state saves are planned, but they’re not in yet.

Darkhaven changes

changedThis is Pre-Alpha . Not a polished “final-quality” preview — the foundation . The goal is simple: let you get hands-on with Darkhaven’s core gameplay and direction right now, and help us pressure-test what works as we move forward.
changedYes, you’ll see rough edges, balance will shift, some things are still placeholder, and you may hit bugs.. But! You’ll also be playing a demo that’s closer to a real pre-alpha than a tiny curated slice.
changedDepending on how much you like exploring builds and pushing systems, this demo offers several hours of open-ended ARPG gameplay .
changed🔹 Character progression caps at level 8 🔹 One playable class in this build 🔹 6 skills across 3 skill trees 🔹 One major world event can be triggered through the main quest line 🔺Once triggered, it will progressively (and endlessly) transform your world until you stop it 🔺 You don’t have to trigger it until you’re ready
addedMultiplayer note ❗️Multiplayer is our most experimental feature right now. 🔺 Online play is not guaranteed , and downtime may happen. 🔺It’s enabled so we can test, learn, and improve what comes next.

Tomorrow, February 16, 2026, 08:00 AM CT, we’re opening Darkhaven to the public with two big launches:

Play our free Pre-Alpha Demo on Steam Our Kickstarter goes live!

Most game demos are a 30–60 minute vertical slice. We’re doing the opposite. This is the unfiltered version of what we’re building, not a watered-down teaser.

What this demo is (and what it isn’t)

This is Pre-Alpha. Not a polished “final-quality” preview — the foundation. The goal is simple: let you get hands-on with Darkhaven’s core gameplay and direction right now, and help us pressure-test what works as we move forward.

Yes, you’ll see rough edges, balance will shift, some things are still placeholder, and you may hit bugs.. But! You’ll also be playing a demo that’s closer to a real pre-alpha than a tiny curated slice.

What’s in the demo

Depending on how much you like exploring builds and pushing systems, this demo offers several hours of open-ended ARPG gameplay.

🔹 Character progression caps at level 8 🔹 One playable class in this build 🔹 6 skills across 3 skill trees 🔹 One major world event can be triggered through the main quest line 🔺Once triggered, it will progressively (and endlessly) transform your world until you stop it 🔺 You don’t have to trigger it until you’re ready

ℹ️If you run into a major issue, please tell us. Even small details help us reproduce problems fast.

Multiplayer note ❗️Multiplayer is our most experimental feature right now. 🔺 Online play is not guaranteed, and downtime may happen. 🔺It’s enabled so we can test, learn, and improve what comes next.

World resets 🔺Server reboots will reset world shards. Persistent world-state saves are planned, but they’re not in yet.

Bug reports, feedback, and live dev interactions

Join us on Discord: https://discord.gg/moonbeast 🔹 Report bugs 🔹 Share first impressions and feedback 🔹 Hang out with our Team, and with the community

If you try the demo

thank you.

If you back the Kickstarter

seriously, thank you.

This is the first time Darkhaven is publicly available: You’re part of the story from day one.

See you in-game, Moon Beast Productions

Source

Steam News / 16 February 2026

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