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Steam News22 February 20264mo ago

[Patch-Notes] February 22, 2026 - Demo

Greetings! We will be performing a maintenance, today, February 22, 2026 1:00 PM (PT). We thank you for taking the time to provide us with such valuable feedback!

In this update12

Full notes

Full Darkhaven update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings! We will be performing a maintenance, today, February 22, 2026 1:00 PM (PT). We thank you for taking the time to provide us with such valuable feedback! Our team has been working heads down to fix some issues, and add new content!

What changed

5 fixes20 additions22 changes6 removals
  • Gameplay
  • Maps
  • Performance
  • Server
  • Balance
  • Fixes
addedGreetings! We will be performing a maintenance, today, February 22, 2026 1:00 PM (PT). We thank you for taking the time to provide us with such valuable feedback! Our team has been working heads down to fix some issues, and add new content!
added🛑Warning!Public games creations have been disabled . You can still create private worlds and have your friends joining you!
addedHighlightsAdded Endless Lair (see Dungeons below)
addedHighlightsAdded Hardcore mode (see Gameplay below)
addedHighlightsYou can now use dungeon entrances as waypoints from within the dungeon or from the overworld once you’ve been inside (see Dungeons below)
changedHighlightsImproved hero’s ability to traverse rough terrain (see Movement below)
skill cap79skill cap increased, buff

Darkhaven changes

addedGreetings! We will be performing a maintenance, today, February 22, 2026 1:00 PM (PT). We thank you for taking the time to provide us with such valuable feedback! Our team has been working heads down to fix some issues, and add new content!
addedPublic games creations have been disabled . You can still create private worlds and have your friends joining you!
addedAdded Endless Lair (see Dungeons below)
addedAdded Hardcore mode (see Gameplay below)
addedYou can now use dungeon entrances as waypoints from within the dungeon or from the overworld once you’ve been inside (see Dungeons below)

🛑Warning!

  • We haven’t implemented automated and incremental single-player saves yet.

    Your offline single-player world state won’t carry over after the patch. If you have a game in progress, you may want to finish it before patching.

  • Public games creations have been disabled.

    You can still create private worlds and have your friends joining you!

Highlights

  • Added Endless Lair (see Dungeons below)

  • Added Hardcore mode (see Gameplay below)

  • You can now use dungeon entrances as waypoints from within the dungeon or from the

    overworld once you’ve been inside (see Dungeons below)

  • Improved hero’s ability to traverse rough terrain (see Movement below)

  • Made significant changes to earlier difficulty tiers (see Gameplay below)

Stability

  • Fixed several crash bugs

Gameplay

  • Added Hardcore character option

    • Hardcore characters are segregated from non-hardcore characters in multiplayer

  • Renamed difficulty levels, set default difficulty to “Journeyman”

    • Heroes now start with a flask on “Peasy” and “Journeyman” difficulties

    • Decreased enemy damage in “Peasy” and “Journeyman” difficulties

    • Necropolis growth is slowed for “Peasy”, “Journeyman”, and “Normal” difficulties

  • Reduced the cooldown and increased the healing rate for all flasks

    • Known issue: these benefits do not apply to flasks acquired prior to the patch

  • Hero’s mana is restored on respawn

Skills

  • Fixed an issue where skills for level 8 characters were being reset to level 1

  • Increased skill cap from 7 to 9

  • Decreased the amount of terrain damage done by Spine Breaker

  • Blood Lash > Red Embrace now has a 50% chance to entangle (instead of 100%)

Graphics

  • Adjusted bloom and fog settings in many overworld areas and dungeons

  • Crypts can now randomly be foggy or not

  • Improved various textures, optimized geometry for various objects

  • Added target FPS option

Movement / Controls / Camera

  • Allow jumping while entangled when in water or air

  • Improved the ability for the character to navigate rough terrain

  • Increased maximum camera pitch (for auto-tilt)

  • Changed the algorithm for focusing with gamepad controls

  • Unified controller camera controls for gameplay / map / build modes

  • Allow navigation to empty equipment slots with controller

  • Added zoom function while building

  • Added option to disable camera shake

  • Added camera rotation speed option

UI

  • Ctrl-click to move items from equipment slots to inventory should now work

  • Fixed scroll speed for character and world select UIs

  • Legendary rings should now be the proper size when held by cursor

  • Equipment slots when a dye or socketable item is held on the cursor over an item for

  • which it can apply are no longer colored red

  • Allow click on respawn button when there’s an item on the cursor when killed

  • Added fixed rotation option for map (lock the map to north)

  • Added difficulty selection on single player character creation / removed difficulty slider

    from the home menu

  • Removed spurious WASD settings from controls UI

  • Fixed various options not saving on start

  • Added "thank you for playing demo panel" on exit

Dungeons

  • Added first-pass “endless” dungeon after Narlathak

    • After killing Narlathak, the “Endless Lair” spawns in a random sector

    • This is a multi-level dungeon that goes down to level 100

    • Note: this is only partially implemented:

      • There is currently no mechanism for resetting it, so if you want to try again, you’ll need to create a new world.

      • It does not currently boot you out of the dungeon on death as intended

  • Teleport back to the entrance of a dungeon (from within a dungeon) by clicking on it in the full map

  • Teleport back to the entrance of any dungeon you’ve entered (from the overworld) by clicking on it in the full map

  • Bogie dungeon no longer closes unless champion Tyrant is slain

  • Added a signpost explaining shift-click to attack in place / destroy walls in crypts

Mobs / AI

  • Mobs now have reduced aggro and follow ranges vs. players > 3 levels higher

  • Removed strata damage from Disgraced Paladin

Online / Server

  • Temporarily removed public game functionality

  • Restored the ability to name worlds

  • Add the last world player visited to the world list (even if private)

  • Added an intermittent character save in online games

Misc

  • Runes and Runeword items no longer despawn on regular depopulate

  • Fixed various typos

  • Game now properly reports what monster killed you when you’re killed by a projectile or status effect

    • Known issue: environmental deaths are not correctly attributed

Source

Steam News / 22 February 2026

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