Full notes
Full Darkest Messia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
Darkest Messia changes
We’ve fixed several critical issues:
The game could go into slow motion during character creation (fun, but not very convenient).
The language could change when switching quests in the journal.
Fixed food system now if you’re already full, food won’t disappear from your inventory (saving resources!).
In the final battle, combat music now starts when you are able to engage enemies (boosting the fighting spirit ).
Language and control settings were not saving properly - fixed.
Fixed a bug where talking to Arthur could remove player control and block the menu (we won’t let Vireth’s minions take control!).
Eldar in Act 3 would still be sleeping after rest (we understand, but still).
A ladder could be used before unlocking access to the sewers.
Combat music did not trigger when fighting Stalkers (we worked hard on it!).
Plus several minor fixes and improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
