Darkest Descent
Steam News 13 October 20257mo ago

DARKEST DESCENT UPDATE 1 - DIVINITY MIMICRY

HELLO EVERYONE!!! i am here to announce that the first content update for Darkest Descent is now available!!!!! this is a pretty big one, so sit down and buckle up!! heres a big giant list of some of the new features, t…

Update log

Full Darkest Descent update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes15 additions9 changes1 removal
  • Gameplay
  • Events
  • Store
  • Balance
addedHELLO EVERYONE!!! i am here to announce that the first content update for Darkest Descent is now available!!!!!this is a pretty big one, so sit down and buckle up!! heres a big giant list of some of the new features, touch ups, fixes and changes introduced this update!! also, if you wanna stay up to date with the latest info, see sneak peeks at what im working on, report a bug or just hang out make sure to join our discord!
addednew contentadded new combat encounters - rune reward rooms are now present before the boss in every environment - mimics can occasionally be found in reward type rooms
addednew contentadded new item category, runes - runes are a new set of passive items which can boost your stats and apply buffs at the start of combat, if the right conditions are met
addednew contentadded 7 new enemies
addednew contentadded 10 new skills
addednew contentadded 32 new runes

HELLO EVERYONE!!! i am here to announce that the first content update for Darkest Descent is now available!!!!!

this is a pretty big one, so sit down and buckle up!! heres a big giant list of some of the new features, touch ups, fixes and changes introduced this update!! also, if you wanna stay up to date with the latest info, see sneak peeks at what im working on, report a bug or just hang out make sure to join our discord!

new content

  • Cosmeticadded new combat encountersrune reward rooms are now present before the boss in every environment - mimics can occasionally be found in reward type rooms
  • Cosmeticadded new item category, runesrunes are a new set of passive items which can boost your stats and apply buffs at the start of combat, if the right conditions are met
  • added 7 new enemies

  • added 10 new skills

  • added 32 new runes

  • added 1 new status effect

  • added 1 new class

  • added 2 new achievements & journal entries

general changes

  • added a few new skill icons, and updated many others

  • updated a few status effect icons

  • edited warden's class selection sprite to make them look a lot more exhausted (poor guy)

  • increased enemy scaling rate slightly

  • increased boss scaling rate slightly

  • updated warden and fighter class descriptions

  • added display to show how many status effects a target has

  • changed poison damage formula, heavily decreased its damage

skill changes

a lot of skills felt like they didnt really perform their role as well as i was hoping they would, while others were overshadowing some other skills, so ive changed each of them accordingly and made each one feel a little more unique where it was needed

  • Cosmeticdividestatus effect changed to guard crush (previously wounded) - applies status effect for 2 turns (down from 3)
  • Cosmeticbushwhackdeals 2.75x base power (up from 2.75x) - costs 17 ap (down from 18)
  • Cosmeticspirit surgecosts 17 ap (up from 16)
  • Cosmeticthunderclapdeals 0.65x base power (down from 1.3x) - generates 3 ap (previously costed 3 ap)
  • Cosmeticmagic daggerdeals 0.65x base power (up from 0.45)
  • Cosmeticflexheals 1.25x base power (down from 2x) - costs 6 ap (up from 5)
  • Cosmeticcure powderheals 1x base power (down from 2x)
  • Cosmeticfocusheals 1.7x base power (up from 1.6x) - costs 7 ap (up from 5)
  • Cosmeticpep talkapplies status for 5 turns (up from 2) - costs 11 ap (up from 5)

class changes

the classes are in a pretty good state right now in my opinion, some of their skills seem to need a bit of work though so ive started on that here

mage

  • stat changes -gains 2.65 power per level (down from 2.75)

  • Cosmeticmana sproutcosts 14 ap (down from 15) - no longer damages target (oops!)

warden

  • Cosmeticobservenow targets enemy (previously targeted caster) - status effect changed to fear (previously armored) - generates 3 ap (down from 4)

myceliophile

  • Cosmeticpixie ringcosts 13 ap (down from 16)

enemy changes

lots of enemies feel pretty fair and unique right now, there were a few outliers though so i wanted to tweak them a lil bit to make them more fun to fight

  • Cosmeticrushroomnow has 30 armor (down from 40)
  • Cosmeticmushrimpnow has 35 armor (down from 50)
  • Cosmeticwayfarernow has 40 armor (down from 55) - gains 15.5 health per level (down from 16)
  • Cosmeticfragmentnow has

Source

Steam News / 13 October 2025

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