Full notes
Full Darkenstein 3D update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Events
- Balance
- UI and audio
Darkenstein 3D changes
Hi everyone!
It's been a long time without any news so here it goes. The 21st of April Darkenstein 3D will be 6 months old!
To celebrate, a BIG update will be dropping on that day. While this is not a content update, there are a few new things coming that you asked for, some more QoL features, and many, many fixes.
I will, of course, add the full changelog when the update drops, but I do hope this will make many people happy. As a teaser, one of the main focuses has been performance, and this is what that section looks like:
PERFORMANCE:
Game size reduced from 18GB down to 9.4GB.
Optimized performance in all levels.
Reduced CPU cost for all enemies and combat events.
Better overall CPU performance game-wide after switch to Forward+ rendering.
Reduced the duration of stutters that consistently occur in the same spots.
Lightmaps now take up to 80% less RAM while maintaining original quality.
Many more settings tied to general Graphics Preset for better gains on slower PCs.
Reduced computational cost of some materials and reduced number of materials.
And here's another of the sections, so the scope is more clear: Controls & Input
More robust weapon switching mechanics.
Better weapon selection with MouseWheel.
Weapon wheel for M&K now works via cursor selection.
Weapon wheel now shows weapons without ammo greyed out.
Weapon wheel no longer allows selecting weapons without ammo.
Removed extra field from weapon wheel to avoid confusion.
Aim assist for controllers (default on).
New option to disable weapon auto-switch.
Better weapon auto-switch.
...and so forth. There are about 5 more pages of this. :D Are you ready for it? Catch you all soon. ^.^
Rowye
Source
Changelog.gg summarizes and formats this update. How we read updates.
