Full notes
Full Darkenstein 3D update
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What changed
- Performance
- Gameplay
- Balance
- Fixes
- Maps
Hi everyone!
The checkpoint system had improved but that caused a huge hitch on touching checkpoints. I have managed to remove that! I don't see any new bugs from it in my build, but let me know how it works.
Aside of that, a few more fixes as usual. :)
Changelog
Heavily reduced stutter when reaching a checkpoint.
Ensured dialogue choices are represented correctly after a checkpoint load.
Enforced health policies on switching levels to ensure health does not reset in 2-part levels.
Ensured player cannot shoot inside a No Weapon Area under any circumstance.
Fixed dialogue not resetting after pressing “Last Checkpoint”.
Fixed terrain geometry softlock near a tree in level 10.
Source
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