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Steam News27 October 20258mo ago

1.0.5 - Mostly map-specific fixes.

Here goes a quick list of the changes in this patch: · Fixed checkpoint spawn bugs in final boss pre-fight. · Fixed final level's teleporter spheres giving the crosshair hit feedback.

Full notes

Full Darkenstein 3D update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixed· Fixed checkpoint spawn bugs in final boss pre-fight. · Fixed final level's teleporter spheres giving the crosshair hit feedback. · Fixed final level's green area trigger that softlocked the player outside of the area. · Fixed final level's cutscene 1 being replayed if player moves back onto its trigger or when loading a checkpoint save. · Fixed final level's checkpoint glitch where an old checkpoint could be taken thus condemning the player to repeat parts of the fight. · Fixed level 6 machine near blue door that had no collision. · Fixed level 5 generator enemies not appearing when entering the area through top door. · Fixed level 5 decoration pickaxe that could get the player stuck. · Fixed level 5 item switch reminder to only ever appear once. · Fixed level 4 items inside pyramid that would become invisible when in proximity to the player. · In level 4, I added a few colliders to the ground of the lava pool, so it's not hard to get out of it once the player has the weapon. · Rebaked lighting for level 8. · Fixed a couple lights in level 8's lab that had 0 intensity. · Broken balcony parts in level 8 boss fight now disappear after a few seconds. · Adjusted some meshes in level that could potentially show the exterior of the map. · Removed part of level 8 geometry that made it wrongly seem like a secret was there.

Darkenstein 3D changes

fixed· Fixed checkpoint spawn bugs in final boss pre-fight. · Fixed final level's teleporter spheres giving the crosshair hit feedback. · Fixed final level's green area trigger that softlocked the player outside of the area. · Fixed final level's cutscene 1 being replayed if player moves back onto its trigger or when loading a checkpoint save. · Fixed final level's checkpoint glitch where an old checkpoint could be taken thus condemning the player to repeat parts of the fight. · Fixed level 6 machine near blue door that had no collision. · Fixed level 5 generator enemies not appearing when entering the area through top door. · Fixed level 5 decoration pickaxe that could get the player stuck. · Fixed level 5 item switch reminder to only ever appear once. · Fixed level 4 items inside pyramid that would become invisible when in proximity to the player. · In level 4, I added a few colliders to the ground of the lava pool, so it's not hard to get out of it once the player has the weapon. · Rebaked lighting for level 8. · Fixed a couple lights in level 8's lab that had 0 intensity. · Broken balcony parts in level 8 boss fight now disappear after a few seconds. · Adjusted some meshes in level that could potentially show the exterior of the map. · Removed part of level 8 geometry that made it wrongly seem like a secret was there.

Here goes a quick list of the changes in this patch:

· Fixed checkpoint spawn bugs in final boss pre-fight. · Fixed final level's teleporter spheres giving the crosshair hit feedback. · Fixed final level's green area trigger that softlocked the player outside of the area. · Fixed final level's cutscene 1 being replayed if player moves back onto its trigger or when loading a checkpoint save. · Fixed final level's checkpoint glitch where an old checkpoint could be taken thus condemning the player to repeat parts of the fight. · Fixed level 6 machine near blue door that had no collision. · Fixed level 5 generator enemies not appearing when entering the area through top door. · Fixed level 5 decoration pickaxe that could get the player stuck. · Fixed level 5 item switch reminder to only ever appear once. · Fixed level 4 items inside pyramid that would become invisible when in proximity to the player. · In level 4, I added a few colliders to the ground of the lava pool, so it's not hard to get out of it once the player has the weapon. · Rebaked lighting for level 8. · Fixed a couple lights in level 8's lab that had 0 intensity. · Broken balcony parts in level 8 boss fight now disappear after a few seconds. · Adjusted some meshes in level that could potentially show the exterior of the map. · Removed part of level 8 geometry that made it wrongly seem like a secret was there.

Thanks to everyone who reported! Cheers, Roger

Source

Steam News / 27 October 2025

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