Full notes
Full Dark Hours update
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Repeated intro
Hey everyone!
What changed
- Balance
- Store
- Fixes
- Gameplay
- Performance
- Events
A new regular update just dropped for Dark Hours, and this one comes with some changes we think you'll really appreciate, from a big price rebalance to some important fixes to key item spawning that were driving a few of you crazy. Let's get into it!
💰 Global Price Rebalance
This is the big one for this update. We've heard your feedback and we've completely rebalanced the prices of all customization items across the game. Van prices are now reduced by 50%, and most other cosmetics have been reduced by approximately 33%. Happy shopping!
🔑 Key Item Spawn Fixes
We tracked down a sneaky bug that was causing key items (keys, fuses, code papers) to sometimes spawn inside lootsafes at the exact same position as other loot, making them invisible or impossible to collect. If you ever found yourself stuck on a mission with no key in sight... this could have been the cause. It's now fixed!
On top of that, we've added safeguards to make sure key items are always properly available at the start of a mission. If something goes wrong and a key item ends up missing or inaccessible, the game will now automatically respawn it to avoid softlocks.
💀 Monster Improvements
We've made a number of fixes to monster behavior this update. Several monsters received targeted fixes to address issues with catching players, invisibility, and unexpected spawns. We also fixed a general issue where monsters could get stuck when crossing doors or catching players near them, and resolved several environment objects (like rope barriers, coffee tables, and plants) that were interfering with their navigation.
We've also made a number of bug fixes and general improvements to enhance your overall experience. You can find the full list of changes in the detailed patch notes just below 🔽
Patchnote #81 for Dark Hours (v1.0.26533) - 20/04/2026
Monsters
- Monster Doorway FixFixed an issue where monsters could get stuck and stop moving properly when crossing doors or catching players near them.
Hidebehind:
- Invisibility Catch FixFixed an issue where the Hidebehind could catch players while invisible.
- Behind Catch FixFixed an issue where the Hidebehind could fail to catch players when approaching from behind.
- Spawn FixFixed an issue where the Hidebehind could appear directly on players, causing instant deaths.
- VFX Visibility FixFixed an issue where visual effects could appear even when the Hidebehind was invisible.
- Zone Visual UpdateImproved the visual effect surrounding the Hidebehind.
Cursed Pharaoh:
- Invisibility Issue FixInvisibility Issue Fix: Fixed an issue where the Cursed Pharaoh could become and remain invisible after using its abilities.
Banshee:
- Exit Door Behavior FixFixed an issue where the Banshee could remain near the exit door.
Stone Stalkers:
- Teleport FixFixed an issue where Stone Stalkers could unexpectedly move through the ceiling and end up on the floor above.
Gameplay
- Customization Price RebalanceRebalanced prices for all customization items: van prices reduced by 50%, other cosmetics reduced by approximately 33%.
Level Design
- Lootsafe Item Overlap FixFixed an issue where key items (keys, fuses, code papers) could spawn at the same position as other loot inside lootsafes, making them hard to see or collect.
- Key Item Safety FixAdded safeguards to ensure key items (keys, fuses, levers) are properly available at the start of the mission. If they are missing or inaccessible, they will now be respawned.
- Environment Navigation FixFixed an issue where certain objects could interfere with monsters navigation (rope barriers, coffee tables, plants).
- Drawer Interaction ImprovementImproved interactions with drawers to make them easier and more consistent to use.
- Jumble Puzzle Crash FixFixed an issue where repeatedly opening the Jumble Puzzle minigame could eventually lead to a crash.
- Exit Door Interaction FixFixed an issue where the exit door could be interacted with through walls.
- Cardlock Interaction FixFixed an issue where left-click interaction would not work properly on certain cardlock keypads.
Game Modes
PvP:
Match Flow Improvement: PvP matches can now be chained, allowing teams to continue playing after a win.
- Monsters Phase FixFixed an issue where monsters could start directly in phase 3 in PvP mode.
- Endscreen Amount FixFixed an issue where the displayed reward amount could be incorrect when choosing to end the night.
Seasonal Events: PvP is now compatible with Seasonal Events
Network
- EOS Login Retry ImprovementAdded automatic retry attempts when connecting to Epic Online Services, with clearer feedback in the UI.
Achievements
- “New Fit, Who Dis?” FixFixed an issue where the achievement could unlock when opening the shop instead of when purchasing a cosmetic.
- “No Allies Dead” FixFixed an issue where the achievement could incorrectly trigger in solo missions.
Easter Eggs Event
- Lobby Decoration FixFixed an issue where seasonal lobby decorations could disappear for some players when the host selected “Return to Lobby” while already in the lobby.
UI
- Lobby Survivor Limit FixAdjusted the maximum number of survivors to match the number of players in the lobby.
- Key Rebinding Warning FixFixed an issue where the key rebinding warning could appear behind the options menu.
Source
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