Full notes
Full Dark Hours update
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What changed
7 fixes1 addition3 changes1 removal
- Performance
- Fixes
- Gameplay
- Server
- UI and audio
fixedMonsterTrickster Dance Crash Fix : Fixed a crash that could occur when a player was dancing with the Trickster while another player ended the mission or returned to the lobby.
fixedMonsterHidebehind Catch Fix : Fixed an issue where the Hidebehind would not catch players after being hit by the extinguisher.
fixedMonsterArchive Room Navigation Fix : Fixed an issue where monsters could get blocked by plants in the archive room.
removedPerformance & OptimisationVoltaic Wraith Optimization : Removed unused abilities from the Voltaic Wraith ability system to improve performance and prevent potential issues.
changedPerformance & OptimisationMemory Optimization : Improved memory usage by unloading monsters from memory after completing a mission in multiplayer.
fixedGame ModesPVP Easter Eggs Points Fix: Fixed an issue where Easter Eggs points were not correctly calculated at the end of PvP matches. PvP Score Screen Display Fix: Fixed an issue where the score screen could display incorrect values for the red team. PvP Objective Color Fix: Fixed an issue where objective progress could display the wrong team color during PvP matches. Auction House Key Spawn Update: Added an additional key spawn near the statue in the Art Gallery area of the Auction House, ensuring both teams can access their keys.
Patchnote #80 for Dark Hours (v1.0.25926) - 01/04/2026
Monster
- Trickster Dance Crash FixFixed a crash that could occur when a player was dancing with the Trickster while another player ended the mission or returned to the lobby.
- Hidebehind Catch FixFixed an issue where the Hidebehind would not catch players after being hit by the extinguisher.
- Archive Room Navigation FixFixed an issue where monsters could get blocked by plants in the archive room.
Performance & Optimisation
- Voltaic Wraith OptimizationRemoved unused abilities from the Voltaic Wraith ability system to improve performance and prevent potential issues.
- Memory OptimizationImproved memory usage by unloading monsters from memory after completing a mission in multiplayer.
Game Modes
PVP
- Easter Eggs Points FixFixed an issue where Easter Eggs points were not correctly calculated at the end of PvP matches.
- PvP Score Screen Display FixFixed an issue where the score screen could display incorrect values for the red team.
- PvP Objective Color FixFixed an issue where objective progress could display the wrong team color during PvP matches.
- Auction House Key Spawn UpdateAdded an additional key spawn near the statue in the Art Gallery area of the Auction House, ensuring both teams can access their keys.
Network
- Heist Score Screen FixFixed an issue where the score screen could fail to appear for some players.
Level Design
- Easter Basket Interaction FixFixed an issue where the Easter basket could prevent players from picking up photo evidence in the staff kitchen.
Jumble Puzzle Minigame:
- Input Limit FixFixed an issue where entering more digits than expected could cause errors in the minigame.
- Selection Highlight FixFixed an issue where number selection highlight would not appear when opening the minigame with mouse and keyboard until interacting with it.
General
- Player Clipping FixReduced cases where player limbs could get stuck in walls.
- Defibrillator Recharge FeedbackAdded a feedback to the loading bar to indicate the automatic recharge of the defibrillator.
UI
Player Money Display Adjustment: Minor adjustment to the player money display in the shop.
Source
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