In this update7
Full notes
Full Dark Bunny update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Store
- Fixes
Dark Bunny changes
I have added a few more features revolving around Blackberries and some more end-game replayability with the new fertilizer level scaling. As always, I appreciate any feedback!
I'll just put both the 0.6.5 and 0.6.6 changelog in here, as the 0.6.5 apparently didnt go live.
Version 0.6.6 [11/15/2023]
Added
Added fertilizer levels, to increase blackberry drop chance and game difficulty
New Forager passive
Blackberry rewards from challenges
Added blackberry bonus for winning a game
Report tracking of armor effeciency and damage dodged
Changed
Increased Demonics health loss per second
Increased Minecrafter mines trigger size
Reduced base blackberry drop chance, but higher difficulties increases the drop chance
Changed blackberry shop prices to be more streamlined
Fixed
Disabling permanent stats settings not working for blackberry stats
A loophole, that allowed cheating by modifying game files
Version 0.6.5 [11/13/2023]
Changed
Increased Death Instructions trigger chance
Reduced Chain bombs trigger chance
Fixed
Demonic losing too much health per second
Issue where Blackberries would not get loaded correctly when opening the game
Issue where Blackberries would show accumulated amount in reports
Source
Changelog.gg summarizes and formats this update. How we read updates.
