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Steam News8 November 20232y ago

Dark Bunny - 0.6.3 update

The first patch update since the Early Access Launch. I have fixed a few issues, made some balancing (made the game a little easier overall) and added a few more items :) Version 0.6.

In this update3

Full notes

Full Dark Bunny update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions12 changes0 removals
  • Fixes
  • Gameplay
  • Store
  • Balance
  • Events
  • UI and audio
fixedThe first patch update since the Early Access Launch. I have fixed a few issues, made some balancing (made the game a little easier overall) and added a few more items :)
addedAddedNew item "Dank Noir Ode" (guess the reference)
addedAddedNew "Down the rabbit hole" passive, locked behind an achievement
changedChangedShop cost now gets red, if you don't have enough carrots
addedChangedReduced the effectiveness of Health Regen and added a health per second calculation
changedChangedIncreased Poison Daggers CD by 0.2s and reduced its range by 0/0.1/0.2/0.3/0.4
Healthy passive health regen45Healthy passive health regen increased, buff

Dark Bunny changes

fixedThe first patch update since the Early Access Launch. I have fixed a few issues, made some balancing (made the game a little easier overall) and added a few more items :)
addedNew item "Dank Noir Ode" (guess the reference)
addedNew "Down the rabbit hole" passive, locked behind an achievement
changedShop cost now gets red, if you don't have enough carrots
addedReduced the effectiveness of Health Regen and added a health per second calculation

The first patch update since the Early Access Launch. I have fixed a few issues, made some balancing (made the game a little easier overall) and added a few more items :)

Version 0.6.3 [11/8/2023]

Added

  • - New item "Dank Noir Ode" (guess the reference)

  • - New "Down the rabbit hole" passive, locked behind an achievement

  • - Message of what killed yo, when you die

  • - Several achievements yielding stats by killing a number of enemies

Changed

  • - Shop cost now gets red, if you don't have enough carrots

  • - Reduced the effectiveness of Health Regen and added a health per second calculation

  • - Increased Poison Daggers CD by 0.2s and reduced its range by 0/0.1/0.2/0.3/0.4

  • - Reduced Critter identity armor penalty by 10 and reduced Etheral Protection CD by 2s

  • - Increased Healthy passive health regen from 4 to 5

  • - Slightly reduced enemy health

  • - Reduced Apples challenge tree spawn increase

  • - Increased transparency on Great Barrier

  • - Reduced Bear health

  • - Slightly increased Shredders base damage

Fixed

  • - A few typos

  • - Visual issue where skills were selectable by keyboard while entering/exiting a level

  • - Issue where shop items with sub skills (summon skills) would be difficult to navigate to by keyboard

Source

Steam News / 8 November 2023

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