In this update3
Full notes
Full Dark Atlas: Infernum update
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What changed
- Fixes
- Maps
- Gameplay
- UI and audio
- Performance
- Security
Dark Atlas: Infernum changes
Today we are releasing the second patch for Dark Atlas: Infernum!
As we mentioned in the Roadmap, this patch adds new auto-saves as well as an indicator showing when the last save was made. We have also fixed a critical bug that prevented players from moving between chapters.
As you can see, we haven't added the map yet. But don't worry, we're working on it and will have it ready as soon as possible!
Here are the update notes:
[Added]
1 new save point has been added to Chapter 1
2 new save points have been added to Chapter 2
4 new save points have been added to Chapter 3
Added an indicator showing when was the last save point made.
[Changes]
The default voice language will now depend on the system language.
The light symbols in Chapter 3 will now appear after finding the Resolutive Poem.
[Fixes]
Fixed an issue related to Steam Cloud saves.
Fixed an issue that forced all game audio to Mono instead of Stereo.
Fixed an issue that could cause the player to fall into the void in Chapter 1.
Fixed an issue with the first auto-save in Chapter 2.
Fixed an issue where you could get stuck in Chapter 2.
Fixed an issue that caused death phrases to ignore volume settings.
Fixed an issue where players could not move.
Fixed an issue where the same scene was loaded multiple times, affecting performance.
Fixed an issue where the mouse pointer was enormous.
Fixed an issue where the chase music in Chapter 4 would cut off abruptly.
Fixed a visual glitch whereby some artefacts were visible through the security cameras.
Fixed an issue when starting a new game it loads the "Point and click" mode for accesibility
Thanks for playing Dark Atlas: Infernum!
~ Night Council Studio
Source
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