In this update3
Full notes
Full Dark Atlas: Infernum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
Dark Atlas: Infernum changes
Today we are releasing the first patch for Dark Atlas: Infernum, which includes a more balanced Prologue, QoL improvements, and fixes for several bugs that we missed before launch.
We leave you with the patch notes:
[Added]
A couple of save points have been added to the Prologue.
Added clues for the first time you can use the Clypeus.
A new musical theme has been added during a cutscene in Chapter 3.
Death phrases have been added in chapters 2 and 3.
Inactivity phrases have been added in chapter 4.
A new save point has been added in chapter 4.
[Changes]
Depth of Field will now be disabled in the EndGame Cinematic.
The visibility of access to the Calavernary in Chapter 1 has been improved.
The visibility of the Chess Pieces Chest in Chapter 2 has been improved.
Increased volume when rotating the rams in Chapter 2.
The position and rotation of all save points have been adjusted.
Removed a couple of unnecessary interactions in Chapter 2.
The VFX when unlocking doors using the Clypeus will now only be displayed once.
[Fixes]
Radio Subtitles will no longer reappear if you resume the game outside of radio range.
The "Continue" and "Load Game" buttons will now be hidden when all saves are deleted.
Fixed an issue with persistent values when exiting the options menu using the Escape key.
Fixed an issue that caused some events not to trigger when using the Clypeus.
Fixed an issue that allowed the player to move with the inventory open.
Fixed an issue that displayed a phrase in Spanish when using English subtitles.
Fixed an issue in Prologue where a collision would reactivate after loading an autosave.
Fixed an issue in Prologue where starting a cutscene while crouching caused the player to noclip into the void.
Fixed an issue in Chapter 2 that causes “Head Bob” setting to be reactivated after exiting a puzzle.
Fixed an issue in a Chapter 2 cutscene with screen resolutions higher than FHD.
Fixed an issue in Chapter 3 that prevented players from entering the bathroom after loading an autosave.
Fixed an issue in Chapter 4 that caused players to have to return to the main menu after dying in order to continue the game.
Fixed an issue in The Estate where the Spanish voice cut off before the end of a cutscene.
Fixed several visual glitches during the credits.
Thanks for playing Dark Atlas: Infernum!
~ Night Council Studio
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