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Full notes
Full Dark Atlas: Infernum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
Dark Atlas: Infernum changes
Greetings!
It's been a week since Dark Atlas: Infernum went on sale, and we want to thank everyone for their support, and especially for their feedback!
That's why we're announcing a roadmap of game updates, which will serve to improve all the aspects that have prevented players from fully enjoying the game.
We can't give approximate dates, but we'll try to release the patches as soon as possible. In the planned roadmap, we are going to release three patches, one of which it will be released after this announcement.
The first patch that will be released later today, fixes minor bugs and many small glitches that have been reported via Discussions. We will leave an exact list of all the changes in the patch notes.
The second patch will come with QoL ‘Quality of Life’ improvements. One of the points we have received the most feedback on is the distance between save points, which means that losing progress is too penalising. Therefore, we are going to implement more intermediate saves so that progress is faster. Finally, we will include a portable map. Although the original experience was about getting lost in the maps, there are locations that are difficult to follow, so we are going to include the option of using a map for guidance.
The third patch will include accessibility: as many players were able to try out in the demo we had on Steam years ago, there were accessibility options, which allowed some players with impaired vision to play the game. These options could not be included in the final version of the game, but we are working on bringing them back. That is why we intend to release a new demo with these options, as a sample of the work we are doing.
Source
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