In this update4
Full notes
Full Danmo Three Kingdoms: Battle of Wits update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Lords!
What changed
- Gameplay
- Maps
- Events
- Performance
Danmo Three Kingdoms: Battle of Wits changes
First and foremost, we would like to wish everyone an early Happy Chinese New Year! 🧨 We are incredibly grateful for all the feedback and suggestions you have provided recently. Your input has been instrumental in helping us optimize the game and fix issues. In the coming year, we remain committed to refining and polishing the game to deliver the best possible experience. We won't let you down!
To celebrate the holidays, we present this massive Chinese New Year Update:
🔥 [Massive Content Expansion]
- 40 New GeneralsKey members of the Sima family make their strong debut! They bring brand-new General Piece combinations that will shape the course of the late Three Kingdoms battlefield.
- 6 New CampaignsNew historical scenarios are now unlocked, offering deep strategic gameplay.
- New AchievementsAdded high-difficulty achievements corresponding to the 6 new campaigns.
🏛️ [Domestic Affairs: Active Recruitment]
- "Recruit General" FeatureAdded a "Recruit" command to the Domestic Phase. You no longer need to wait passively; you can now actively view the "Free/Wild Generals" list and invite specific talents to join your faction.
💰 [Defeat Rewards: No Effort Wasted]
Compensation System: Optimized the settlement logic for Story and Campaign modes. Even if you are defeated, the system will now award XP and resources based on your"Battle Rating"and"Survival Turns."
🛠️ [Multiplayer & UI Optimization]
- Lobby OverhaulReorganized the layout of the Multiplayer "Room List" interface and fixed display errors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
