Full notes
Full Danmo Three Kingdoms: Battle of Wits update
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Repeated intro
Greetings, Lords. Today's update unlocks the turn limit for campaigns and improves multiplayer stability.
What changed
- Performance
- Gameplay
- UI and audio
- Maps
- Server
Danmo Three Kingdoms: Battle of Wits changes
⚙️ [Highlight: Unlimited Turns]
- Freedom to ConquerBy popular demand, we have added a "Turn Limit" option to campaign settings. You can now select Unlimited Turns , allowing you to pursue your hegemony without any time pressure!
📊 [Interface & Visuals]
Diplomacy Details: Optimized the Alliance interface. You can now view the Tax Revenue and City Count of other factions, helping you make better strategic alliances.
- Lobby UIAdjusted the Multiplayer Room interface to display more match information before the game starts.
Redeployment VFX: Enhanced the aura effect when units redeploy/respawn, making them much more visible on the battlefield.
🛠️ [Bug Fixes]
- Multiplayer StabilityFixed an issue where forming an alliance in Multiplayer mode would cause disconnections .
Source
Changelog.gg summarizes and formats this update. How we read updates.
