In this update12
Full notes
Full Dangerous Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Fixes
- Balance
Dangerous Land changes
Welcome Lords,
After a somewhat longer break, the time has finally come to present to you the changes and additions in the latest update, 0.9.0!
Blood
A blood system has been added, significantly enhancing the intensity and realism of combat. This gives the game a more brutal tone, providing players with even greater satisfaction during battles.
Blood stains remain on the enemy when hit by melee weapons or arrows.
Blood splatters appear on the ground when blood particles hit the surface.
Blood goes through two fading stages, creating a drying and absorption effect into the ground or material.
Building and Destroying Structures
To enrich the building and destruction systems, I’ve added several visual and sound effects, making these actions much more satisfying.
Added an effect of a building gradually appearing during construction, accompanied by a sound effect.
Added an effect of buildings collapsing into pieces upon destruction, with a corresponding sound effect.
Post-Processing Effects
I continually strive to improve the game visually, so this update includes some graphical tweaks and enhancements.
Improved anti-aliasing (edges are now smoother).
Adjusted color tones slightly, making the visuals warmer.
Shadows are slightly darker.
Level Map and Difficulty Levels
From now on, starting the game, players will have access to a map showing the terrain they will traverse as they progress through the levels. The map is a new visual element and does not introduce additional gameplay mechanics.
Additionally, players can now choose from three difficulty levels. Depending on the difficulty level completed, a shield with a corresponding color will be displayed.
Visual Changes
Redesigned some UI panels and added new animations:
Options menu
Credits menu
Pause menu
Others:
Modified several UI elements.
Slightly changed the color of berry bushes.
Added a black line in the unit inventory window showing the resource quantity and on the shovel icon during bush removal by workers.
Added lock icons for locked slots in the Berry Farm building.
The Depth of Field effect no longer affects UI elements displayed above units (e.g., health bars).
Added falling leaves effect.
Adjusted lighting on some particles.
Changed the appearance of the crosshair when using a bow.
Other Changes and Additions
Added a resource worker count in the main resource bar.
Made issuing orders for bush digging easier.
Players can now place building structures closer to their position.
Removed the first button in the management menu, which was unavailable.
Improved game optimization.
Enhanced player animation impact when shooting a bow.
Improved UI sound playback.
Changed the sound of the sword hitting the enemy for the player.
Changed the sound when striking a building.
Mission 5 - Adjusted mission flow and objectives.
Mission 2 - Fixed incorrect enemy wave notifications.
Mission 2 - Players must build a Berry Farm to complete the mission.
Mission 1 - Slightly increased difficulty at the normal level.
Added various other small fixes and changes.
Bug Fixes
Fixed incorrect positioning of arrows embedded in dead units.
Fixed blood particles sometimes spawning in the wrong place upon impact.
Fixed the player's arrow occasionally dealing double damage.
Fixed the player’s right hand being slightly misaligned when holding a bowstring.
Fixed workers not becoming idle after participating in combat.
Fixed surplus resources being added to the player’s inventory when attempting to deposit resources exceeding the maximum limit.
Fixed workers near the Town Hall sometimes getting stuck and continuing construction indefinitely after completing a building.
What's Next?
Update 0.9...
One feature planned for a minor future update is the save and load system during gameplay. I intended to include it in this update, but its implementation required more time than anticipated.
The system is partially implemented, and I hope to polish and fully integrate it into the game soon.
Other Plans
Currently, the game features 8 levels in Survival Mode, the only available mode so far. I plan to add 4 more missions, bringing the total to 12 levels in this mode.
Additionally, as previously mentioned, I plan to introduce a new game mode where players will have more freedom without time constraints.
In the next major update, I plan to add new combat units and additional levels for Survival Mode. As always, various other changes and additions will also be included.
Source
Changelog.gg summarizes and formats this update. How we read updates.
