Development News - Environment in the Conquest Campaign
Hi everyone, Today I’m coming to you with another batch of information about the new update, which introduces the beginning of a new Conquest campaign, along with many new features and changes.
Full notes
Full Dangerous Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes6 additions0 changes0 removals
Gameplay
Maps
addedToday I’m coming to you with another batch of information about the new update, which introduces the beginning of a new Conquest campaign, along with many new features and changes.
addedI wanted the new campaign to look a bit different visually, and for the player to see familiar elements in a slightly new form. That’s why one of the new additions will be a new variety of trees, which will be much taller and will certainly add a unique look and atmosphere.
addedAnother new element is the sea, which will surround every map, effectively turning the new maps into islands.
addedTo wrap up this short post, here’s one more screenshot showing a (fairly distant) fragment of a new gameplay element I mentioned in the previous post, namely palisade structures.
addedAs I mentioned before, the new update will also include many other changes and new features, but I don’t want to reveal too much.
addedThis will likely be the last post before the new update is released, so see you soon.
Dangerous Land changes
addedToday I’m coming to you with another batch of information about the new update, which introduces the beginning of a new Conquest campaign, along with many new features and changes.
addedI wanted the new campaign to look a bit different visually, and for the player to see familiar elements in a slightly new form. That’s why one of the new additions will be a new variety of trees, which will be much taller and will certainly add a unique look and atmosphere.
addedAnother new element is the sea, which will surround every map, effectively turning the new maps into islands.
addedTo wrap up this short post, here’s one more screenshot showing a (fairly distant) fragment of a new gameplay element I mentioned in the previous post, namely palisade structures.
addedAs I mentioned before, the new update will also include many other changes and new features, but I don’t want to reveal too much.
Hi everyone,
Today I’m coming to you with another batch of information about the new update, which introduces the beginning of a new Conquest campaign, along with many new features and changes.
The update is getting closer to completion, so today I want to show you something more polished.
I wanted the new campaign to look a bit different visually, and for the player to see familiar elements in a slightly new form. That’s why one of the new additions will be a new variety of trees, which will be much taller and will certainly add a unique look and atmosphere.
In addition to those shown below, there will also be others, but I don’t want to reveal everything.
Another new element is the sea, which will surround every map, effectively turning the new maps into islands.
To wrap up this short post, here’s one more screenshot showing a (fairly distant) fragment of a new gameplay element I mentioned in the previous post, namely palisade structures.
As I mentioned before, the new update will also include many other changes and new features, but I don’t want to reveal too much.
This will likely be the last post before the new update is released, so see you soon.