In this update9
Full notes
Full Dangerous Land update
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Repeated intro
Greetings, Lords,
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Events
- Workshop
Dangerous Land changes
It's time to introduce the changes and new features in update 0.8.0!
Refreshed UI
The UI style has been revamped, with brown now being the dominant color that better matches the game's background.
Many UI elements have been modified or redesigned
New UI elements have been added
Numerous new UI animations have been added
Some UI animations have been sped up
Reworked Missions and an Even More Beautiful Game World
The game world has become even more beautiful and diverse.
Post-processing effects have been optimized for more subdued and better-matched colors.
Some visual effects, such as fog and depth of field, have been improved to make the game visuals even better.
Maps are now more diverse—they differ in the type and color of vegetation, additional elements like small moss-covered stones, the color and pattern of the ground, and even a subtle sky tint.
Some missions have been reworked to varying extents, and the maps are now more filled with content. A few additional environmental elements, such as small stones on paths, have also been added.
Mushrooms
Mushrooms are a new environmental element available in every mission.
Mushrooms appear throughout the map, making exploring new areas potentially more rewarding for the player.
There are 3 types of mushrooms:
Red – The player can collect and use them to create a health potion.
Brown – The player can collect and use them to create a stamina potion.
Yellow – The player can eat them to permanently increase movement speed.
To create a potion, the player needs to collect at least 5 mushrooms of the same type. The potion creation process takes place directly upon approaching the Town Hall or Warehouse and only takes a moment.
Wave Summoning
The ability to summon enemy waves has been added.
With this option, when the player is confident of victory and does not want to wait for the next wave's timer to end, they can summon it by holding down the "P" key.
By summoning a wave before the time runs out, the player will receive a resource reward depending on the size of the incoming wave and the remaining time before its arrival.
An icon has also been added to indicate the ability to summon a wave.
Tutorial
Added 2 new tutorial windows.
Updated some tutorial windows.
Limited the number of buildings that can be placed in Mission 1 to one.
Limited the number of buildings that can be placed in Mission 2 to three.
Limited the ability to create "Hunter" units in Missions 1 and 2.
Other Changes and New Features
Added a sound when changing the selected building in each building's panel.
Added a sound when a mission fails.
Improved the sounds of drawing and sheathing weapons.
Improved detection of player hits and correct blood particle generation.
Resource groups are automatically highlighted if a unit is assigned to them.
Accelerated the animations for drawing/sheathing the hammer.
Improved sword attack animations (player).
Improved tree chopping animations (player).
Improved bow animations.
Enhanced the effect of changing the field of view (FOV) when transitioning from walking to running and vice versa.
Increased the screen shake effect when shooting with a bow.
A unit killed by the player is always knocked back in the direction opposite the sword swing.
Reduced the maximum acceleration and rotation speed of units.
Hunters can now be recruited at the Town Hall.
Significantly improved game optimization.
Updated the game's icon.
Changed the cursor's appearance.
Several other minor fixes and changes were made.
Bug Fixes
Improved collision detection for player arrows.
What's Next?
As for the next major update, I want to continue improving the quality of the gameplay to provide the best possible experience. I already have a few ideas I plan to focus on, but I don't want to reveal anything just yet.
Source
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