Full notes
Full Dangerous Galaxy update
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What changed
- Gameplay
- Maps
- UI and audio
- Store
- Balance
- Performance
Dangerous Galaxy changes
List of changes:
7th-12th main weapons and their unlockable conditions added to the full game.
New enemy added to the first stage - Lost rock.
New version of the turret enemy added for stage 2.
New turret enemy added for stage 4.
Visual polish: Menu navigation now uses scroll bars instead of arrows.
Visual polish: "Ship stats" now includes every stat that you can get from upgrades.
Visual polish: "Ship stats" now has tooltips.
Visual polish: Now there is a button to reset settings.
Visual polish: Now there is "My ship" button at the main view of the space station.
Visual polish: Ability cooldowns are now shown in ship simulator.
Visual polish: Shop item rotation lock now displays if the items are locked or not.
Visual polish: Enemy hp bar size now depends on enemy size.
- Visual polishNow player hp is visible above the ship (can be disabled in options).
- Small gameplay tweakGetting to a new stage no longer unlocks locked store items.
- Small gameplay tweakRandom floating drops' gold increased from 10 to 20.
Small gameplay tweak: Danger meter effect doubled to 2 percent per travel.
- Small gameplay tweakItem price and after-level rewards increased by 50%.
- Small gameplay tweakBurst fire base damage increased from 8 to 9, and upgrade's damage boost from 2.5 to 3.
- Small gameplay tweakAdded level areas in all stages where you have to fight enemies instead of avoiding obstacles.
- Small gameplay tweakReduced level areas where it is very hard to avoid obstacles in all stages.
- Small Visual polishEliminator upgrade's description improved.
- Small Visual polishMissile upgrade's typo fixed.
- Small Visual polish"Reload speed" stat's grammar error fixed.
- Small Visual polishBurst wave's icon updated.
Bug fix: ability cooldowns not reset when starting or ending a level.
Bug fix: circle fire ability sometimes leaves the effect's sprite visible even the ability has finished.
Bug fix: sometimes when upgrading passive items, the wrong tier would be moved, selected or final item would end up in the opposite place.
Bug fix: sometimes, when upgrading active items, an item would get corrupted, and the game would crash later.
Bug fix: explosion does not destroy itself when switching between levels.
Bug fix: sometimes the game would crash while generating a galaxy.
Bug fix: active defense ability sometimes would make the game crash.
Source
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