Full notes
Full Dangerous Galaxy update
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What changed
- Balance
- Gameplay
- UI and audio
Dangerous Galaxy changes
List of changes: * new passive upgrade: Internal flame - Damaging enemies causes them to overheat and take 3 damage over the next 3 seconds.
new active upgrade: Burst waves - Fire two waves of laser blasts (9 blasts). Each blast deals 8 damage.
Item tears introduced that give extra bonuses: basic, bronze, silver, gold.
Active upgrade system reworked. Now, combining upgrades allows you to pick an upgrade path, and the next time you'll upgrade, you will add power on top of it by choosing another path.
Each active ability now has a unique passive that appears when item tear is higher than basic.
Item price and level rework - you will not get higher-level items in shops or rewards, but the rarity of items will differ.
No limit on active ability levels
Shield ability now has a sound effect
UI improvement: Now item tooltips show item price and rarity
- Balance changeDamage to player reduced by 20 percent.
Bug fix: damage numbers above enemies were rounded up wrongly
Bug fix: advanced penetration now scales better with laser ability and plasma ball ability. Calculating as bonus damage per second.
Bug fix: piercing multiple enemies keeps reducing damage by 3x
Bug fix: when killing an enemy with an attack that has pushback, the damage counter would fly away
Source
Changelog.gg summarizes and formats this update. How we read updates.
