Full notes
Full Dangerous Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
Dangerous Galaxy changes
The game is finally out, and I am very happy to see people playing, breaking it, and having fun!
Over the last couple of weeks, I was busy listening to feedback, which led to fixing many bugs, improving balance, level variety, and a new enemy ship.
List of changes:
New ranged enemy ship added to the game.
Added more variety to levels with fewer rocks and more enemies.
- Balance changeRocket explosion size increased.
- Balance changepiercing reworked + projectile-based active abilities now apply piercing.
- Balance changeincreased power of most of the active abilities.
Balance change: split fire damage boost nerfed.
Balance change: Fragmentation now only deals damage to other targets.
Bug fix: explosions that kill enemies no longer send damage numbers flying.
Bug fix: the game sometimes crashes after defeating the first boss.
Bug fix: ship hp bar would show over the item's tooltip.
Bug fix: weapon 12 won't unlock.
Bug fix: Enemy killed by orb would not explode.
Bug fix: plasma ball would hit dead enemies.
Bug fix: Hp and abilities blinks when adding an upgrade.
Bug fix: game would crash sometimes while upgrading active items.
bug fix: armor achievement not working.
bug fix: first strike achievement not working.
Source
Changelog.gg summarizes and formats this update. How we read updates.
