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Steam News9 June 20206y ago

Mechanics and Skill Orbs Update!

Patch 1.08 In this patch we have updated the mechanics skill! Enchanted stones can now be created, these stones allow you to break them in order to teleport to a specific location!

In this update3

Full notes

Full Damascus update

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What changed

1 fix2 additions1 change0 removals
  • Events
  • Gameplay
  • UI and audio
  • Balance
addedPatch 1.08In this patch we have updated the mechanics skill! Enchanted stones can now be created, these stones allow you to break them in order to teleport to a specific location! We have also added skill orbs, these special floating orbs will follow the player around and are a reward for getting to 99 in a particular skill.
addedGeneral+ Skill Orbs have been added to the game. These are given to a player for reaching level 99 in a skill. When the player reaches their first 99 they will receive a normal skill orb specific to that skill. When they get their second 99 all their skill orbs will become guilded from then on signifying they have achieved level 99 on more than one skill. + E. Stones have been added to the game. E. Stones allow players to teleport to various places with no skill requirement. They can be crafted through the Mechanics skill and the player will get 2 E. Stones per craft. The recipes consist of the actuators needed to cast the teleport spell (Lesser/Greater Actuators and Teleport Actuators) as well as 1 x Weerwood Logs and 1 x Enchanted Ice. The E. Stones are listed below. + Added the Three River Fort E. Stone. Requires level 15 Mechanics to craft it. + Added the Smuggler's Den E. Stone. Requires level 25 Mechanics to craft it. + Added the Split City E. Stone. Requires level 35 Mechanics to craft it. + Added the Mt. Greeff E. Stone. Requires level 45 Mechanics to craft it. + Added the Dominia E. Stone. Requires level 55 Mechanics to craft it. + Added the Rogue's Rest E. Stone. Requires level 65 Mechanics to craft it. + Added the Burning Burden E. Stone. Requires level 75 Mechanics to craft it. + Added the Icewyntale E. Stone. Requires level 85 Mechanics to craft it. + Reorganised the Mechanics menu. + Reorganised the Mechanics stat info menu. + Players' facial hair and hairstyles are not removed when equipping headgear that only partially covers their face. + Have updated the banned word list.
fixedBug Fixes+ Fixed a typo with the with the Redwood Longbow in the Fletching stat info menu. + Fixed a bug where the player could deaggro an enemy and then reaggro it without getting the enemy to hit back. + Fixed a bug where enemies would not deaggro correctly after killing a player. + Fixed a graphical bug where a cloak would go over a plateskirt when both were equipped. + Fixed the Weerwood Shortbow icon in the Ranging stat info menu. + Fixed a bug where the player's bait amount would not update clientside when fishing. + Fixed a bug where the player could select an item at the moment of a menu opening and this would enable the player to use that selected item without it being in their inventory. + Fixed a bug where staves were giving a damage bonus when fighting melee with the staves equipped. + Fixed a bug where the cooking requirements for fish were 5 levels higher than they were supposed to be. The correct levels are in the Survival stat info menu. + Fixed a bug where the player could use trading to note items in their inventory.
changedBalance Changes+ Lesser Actuators now require a Bronze Bar instead of a Steel Bar to craft. + Healing Actuators now require an Iron Bar instead of a Steel Bar to craft. + Combat Actuators now require an E. Gold Bar instead

Damascus changes

  • Roguehero
addedIn this patch we have updated the mechanics skill! Enchanted stones can now be created, these stones allow you to break them in order to teleport to a specific location! We have also added skill orbs, these special floating orbs will follow the player around and are a reward for getting to 99 in a particular skill.
added+ Skill Orbs have been added to the game. These are given to a player for reaching level 99 in a skill. When the player reaches their first 99 they will receive a normal skill orb specific to that skill. When they get their second 99 all their skill orbs will become guilded from then on signifying they have achieved level 99 on more than one skill. + E. Stones have been added to the game. E. Stones allow players to teleport to various places with no skill requirement. They can be crafted through the Mechanics skill and the player will get 2 E. Stones per craft. The recipes consist of the actuators needed to cast the teleport spell (Lesser/Greater Actuators and Teleport Actuators) as well as 1 x Weerwood Logs and 1 x Enchanted Ice. The E. Stones are listed below. + Added the Three River Fort E. Stone. Requires level 15 Mechanics to craft it. + Added the Smuggler's Den E. Stone. Requires level 25 Mechanics to craft it. + Added the Split City E. Stone. Requires level 35 Mechanics to craft it. + Added the Mt. Greeff E. Stone. Requires level 45 Mechanics to craft it. + Added the Dominia E. Stone. Requires level 55 Mechanics to craft it. + Added the Rogue's Rest E. Stone. Requires level 65 Mechanics to craft it. + Added the Burning Burden E. Stone. Requires level 75 Mechanics to craft it. + Added the Icewyntale E. Stone. Requires level 85 Mechanics to craft it. + Reorganised the Mechanics menu. + Reorganised the Mechanics stat info menu. + Players' facial hair and hairstyles are not removed when equipping headgear that only partially covers their face. + Have updated the banned word list.
fixed+ Fixed a typo with the with the Redwood Longbow in the Fletching stat info menu. + Fixed a bug where the player could deaggro an enemy and then reaggro it without getting the enemy to hit back. + Fixed a bug where enemies would not deaggro correctly after killing a player. + Fixed a graphical bug where a cloak would go over a plateskirt when both were equipped. + Fixed the Weerwood Shortbow icon in the Ranging stat info menu. + Fixed a bug where the player's bait amount would not update clientside when fishing. + Fixed a bug where the player could select an item at the moment of a menu opening and this would enable the player to use that selected item without it being in their inventory. + Fixed a bug where staves were giving a damage bonus when fighting melee with the staves equipped. + Fixed a bug where the cooking requirements for fish were 5 levels higher than they were supposed to be. The correct levels are in the Survival stat info menu. + Fixed a bug where the player could use trading to note items in their inventory.
changed+ Lesser Actuators now require a Bronze Bar instead of a Steel Bar to craft. + Healing Actuators now require an Iron Bar instead of a Steel Bar to craft. + Combat Actuators now require an E. Gold Bar instead

Patch 1.08

In this patch we have updated the mechanics skill! Enchanted stones can now be created, these stones allow you to break them in order to teleport to a specific location! We have also added skill orbs, these special floating orbs will follow the player around and are a reward for getting to 99 in a particular skill.

Patch Notes 1.08

General

+ Skill Orbs have been added to the game. These are given to a player for reaching level 99 in a skill. When the player reaches their first 99 they will receive a normal skill orb specific to that skill. When they get their second 99 all their skill orbs will become guilded from then on signifying they have achieved level 99 on more than one skill. + E. Stones have been added to the game. E. Stones allow players to teleport to various places with no skill requirement. They can be crafted through the Mechanics skill and the player will get 2 E. Stones per craft. The recipes consist of the actuators needed to cast the teleport spell (Lesser/Greater Actuators and Teleport Actuators) as well as 1 x Weerwood Logs and 1 x Enchanted Ice. The E. Stones are listed below. + Added the Three River Fort E. Stone. Requires level 15 Mechanics to craft it. + Added the Smuggler's Den E. Stone. Requires level 25 Mechanics to craft it. + Added the Split City E. Stone. Requires level 35 Mechanics to craft it. + Added the Mt. Greeff E. Stone. Requires level 45 Mechanics to craft it. + Added the Dominia E. Stone. Requires level 55 Mechanics to craft it. + Added the Rogue's Rest E. Stone. Requires level 65 Mechanics to craft it. + Added the Burning Burden E. Stone. Requires level 75 Mechanics to craft it. + Added the Icewyntale E. Stone. Requires level 85 Mechanics to craft it. + Reorganised the Mechanics menu. + Reorganised the Mechanics stat info menu. + Players' facial hair and hairstyles are not removed when equipping headgear that only partially covers their face. + Have updated the banned word list.

Bug Fixes

+ Fixed a typo with the with the Redwood Longbow in the Fletching stat info menu. + Fixed a bug where the player could deaggro an enemy and then reaggro it without getting the enemy to hit back. + Fixed a bug where enemies would not deaggro correctly after killing a player. + Fixed a graphical bug where a cloak would go over a plateskirt when both were equipped. + Fixed the Weerwood Shortbow icon in the Ranging stat info menu. + Fixed a bug where the player's bait amount would not update clientside when fishing. + Fixed a bug where the player could select an item at the moment of a menu opening and this would enable the player to use that selected item without it being in their inventory. + Fixed a bug where staves were giving a damage bonus when fighting melee with the staves equipped. + Fixed a bug where the cooking requirements for fish were 5 levels higher than they were supposed to be. The correct levels are in the Survival stat info menu. + Fixed a bug where the player could use trading to note items in their inventory.

Balance Changes

+ Lesser Actuators now require a Bronze Bar instead of a Steel Bar to craft. + Healing Actuators now require an Iron Bar instead of a Steel Bar to craft. + Combat Actuators now require an E. Gold Bar instead

Source

Steam News / 9 June 2020

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