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Steam News4 June 20206y ago

Skilling Update - Patch 1.07

Skilling Update - Patch 1.07 This update is mainly focused on game balance with the number of skilling nodes for various skills having been increased.

In this update2

Full notes

Full Damascus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Balance
  • UI and audio
changedSkilling Update - Patch 1.07This update is mainly focused on game balance with the number of skilling nodes for various skills having been increased. The update also includes a whole host of bug fixes all noted in the patch notes below.
fixedBug Fixes+ Fixed a bug where choosing the buy all option while buying other players' sold goods from the general store would log the player out. + Fixed a bug where choosing the withdraw all option in the bank while having a full inventory would log the player out. + Fixed a bug where the player could get duplicate contract options when choosing a guildwork contract. + Fixed a bug where the player could not cook food on a fire if their inventory was full. + Fixed a bug where the player could select an item while cooking on a fire. Now if players select an item while cooking, it shall interrupt the action they are doing. + Fixed a bug where if the player dies with a temporary stat boost, they would keep their temporary stats. + Fixed a bug where if the player died with a cosmetic hat on, their player HUD would not show said cosmetic hat. + Fixed a bug where players could pick up an item and not be at the items position. + Fixed a bug where on occasion players could mine from a rock without being next to said rock. + Fixed a bug where the player could harvest from an allotment without needing a spade if they had an axe in their inventory. + Fixed a bug where if the player logged out while harvesting a farming patch, that patch would bug out and the player would be unable to harvest or plant in that patch. + Fixed a bug where the player could not chop a tree down from a farming tree patch. + Fixed a bug where in game notifications would not pop up saying your "inventory is full" etc. + Fixed a bug where you could have the bank/shop/skill menu open and not be within a 1 block distance. + Fixed a bug where the player's item would stay selected if they dropped it. + Fixed a graphical bug where if the player used their last grenade, throwing knife, pebble or arrow it would stay equipped. + Fixed a bug where players could buy items at the general store and their stock would not decrease. + Fixed a bug where Gas and Napalm grenades would heal enemies.
fixedGeneral+ Fixed a graphical issue with the E. Gold Pistol in the Ranging stat info menu. + The player's progress now automatically saves after they have bought a bond. + Bonds do not drop on death. + Crafting arrows now auto crafts up to 30 times. Once it reaches the 30 mark the player will have to combine the shafts and arrowheads again to make more arrows. + Slowed down the speed of the experience drop which appears when the player gets experience in a skill. + Reorganised the Mining stat info menu. + Potions now break upon use. + The player has to wait 2 seconds after teleporting to teleport again. + Have changed the way eating works. When the player clicks on food to eat it will heal the player straight away. There is then a 2 tick delay (1 second) before you can eat another piece of food. + Have removed the sounds that other players make in game (specifically the combat SFX). Will look at this again

Damascus changes

changedThis update is mainly focused on game balance with the number of skilling nodes for various skills having been increased. The update also includes a whole host of bug fixes all noted in the patch notes below.
fixed+ Fixed a bug where choosing the buy all option while buying other players' sold goods from the general store would log the player out. + Fixed a bug where choosing the withdraw all option in the bank while having a full inventory would log the player out. + Fixed a bug where the player could get duplicate contract options when choosing a guildwork contract. + Fixed a bug where the player could not cook food on a fire if their inventory was full. + Fixed a bug where the player could select an item while cooking on a fire. Now if players select an item while cooking, it shall interrupt the action they are doing. + Fixed a bug where if the player dies with a temporary stat boost, they would keep their temporary stats. + Fixed a bug where if the player died with a cosmetic hat on, their player HUD would not show said cosmetic hat. + Fixed a bug where players could pick up an item and not be at the items position. + Fixed a bug where on occasion players could mine from a rock without being next to said rock. + Fixed a bug where the player could harvest from an allotment without needing a spade if they had an axe in their inventory. + Fixed a bug where if the player logged out while harvesting a farming patch, that patch would bug out and the player would be unable to harvest or plant in that patch. + Fixed a bug where the player could not chop a tree down from a farming tree patch. + Fixed a bug where in game notifications would not pop up saying your "inventory is full" etc. + Fixed a bug where you could have the bank/shop/skill menu open and not be within a 1 block distance. + Fixed a bug where the player's item would stay selected if they dropped it. + Fixed a graphical bug where if the player used their last grenade, throwing knife, pebble or arrow it would stay equipped. + Fixed a bug where players could buy items at the general store and their stock would not decrease. + Fixed a bug where Gas and Napalm grenades would heal enemies.
fixed+ Fixed a graphical issue with the E. Gold Pistol in the Ranging stat info menu. + The player's progress now automatically saves after they have bought a bond. + Bonds do not drop on death. + Crafting arrows now auto crafts up to 30 times. Once it reaches the 30 mark the player will have to combine the shafts and arrowheads again to make more arrows. + Slowed down the speed of the experience drop which appears when the player gets experience in a skill. + Reorganised the Mining stat info menu. + Potions now break upon use. + The player has to wait 2 seconds after teleporting to teleport again. + Have changed the way eating works. When the player clicks on food to eat it will heal the player straight away. There is then a 2 tick delay (1 second) before you can eat another piece of food. + Have removed the sounds that other players make in game (specifically the combat SFX). Will look at this again

Skilling Update - Patch 1.07

This update is mainly focused on game balance with the number of skilling nodes for various skills having been increased. The update also includes a whole host of bug fixes all noted in the patch notes below.

Patch 1.07

=========================================================

Bug Fixes

+ Fixed a bug where choosing the buy all option while buying other players' sold goods from the general store would log the player out. + Fixed a bug where choosing the withdraw all option in the bank while having a full inventory would log the player out. + Fixed a bug where the player could get duplicate contract options when choosing a guildwork contract. + Fixed a bug where the player could not cook food on a fire if their inventory was full. + Fixed a bug where the player could select an item while cooking on a fire. Now if players select an item while cooking, it shall interrupt the action they are doing. + Fixed a bug where if the player dies with a temporary stat boost, they would keep their temporary stats. + Fixed a bug where if the player died with a cosmetic hat on, their player HUD would not show said cosmetic hat. + Fixed a bug where players could pick up an item and not be at the items position. + Fixed a bug where on occasion players could mine from a rock without being next to said rock. + Fixed a bug where the player could harvest from an allotment without needing a spade if they had an axe in their inventory. + Fixed a bug where if the player logged out while harvesting a farming patch, that patch would bug out and the player would be unable to harvest or plant in that patch. + Fixed a bug where the player could not chop a tree down from a farming tree patch. + Fixed a bug where in game notifications would not pop up saying your "inventory is full" etc. + Fixed a bug where you could have the bank/shop/skill menu open and not be within a 1 block distance. + Fixed a bug where the player's item would stay selected if they dropped it. + Fixed a graphical bug where if the player used their last grenade, throwing knife, pebble or arrow it would stay equipped. + Fixed a bug where players could buy items at the general store and their stock would not decrease. + Fixed a bug where Gas and Napalm grenades would heal enemies.

General

+ Fixed a graphical issue with the E. Gold Pistol in the Ranging stat info menu. + The player's progress now automatically saves after they have bought a bond. + Bonds do not drop on death. + Crafting arrows now auto crafts up to 30 times. Once it reaches the 30 mark the player will have to combine the shafts and arrowheads again to make more arrows. + Slowed down the speed of the experience drop which appears when the player gets experience in a skill. + Reorganised the Mining stat info menu. + Potions now break upon use. + The player has to wait 2 seconds after teleporting to teleport again. + Have changed the way eating works. When the player clicks on food to eat it will heal the player straight away. There is then a 2 tick delay (1 second) before you can eat another piece of food. + Have removed the sounds that other players make in game (specifically the combat SFX). Will look at this again

Source

Steam News / 4 June 2020

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